Below are the showcases of my works and in-learning updates.
Till Midnight is a 2D Side-Scrolling Narrative Simulation Game.
You are a Nuclear Officer in a Nuclear Submarine, trying to manage the systems within as the Nuclear Submarine primes for a launch. Where the goal is to maintain all tasks to be in "complete state" before the timer runs out.
Before polishing
After polishing
Project Managing
2D Pixel art and animation
Game Designing
Sound Designing
A short story that explores the emotional challenges of major life transitions through the journey of a young mushroom. Focusing on themes of self-discovery, mental boundaries, and identity, it encourages young adults to embrace self-compassion and resilience. The story offers validation, showing that struggles are a normal part of personal growth and the transition to adulthood.
Involved in:
Project managing
Design Document
Style Guides
Tidy Shoals is a cozy 3D pixel art narrative adventure that invites players to float, clean, and explore the lush mangrove estuaries of a bamboo forest. Set in a gentle world shaped by nature’s rhythms, the game encourages players to find joy in small acts of care and restoration. Through quiet quests and environmental storytelling, it explores themes of belonging, stewardship, and the healing power of stillness, reminding players that change can start with the smallest ripple.
Involved in:
Project management
Level design
3D modeling
Narrative design
Sound design
Game design documentation
Tetrachromat not (2024)
Combat (Melee and Range Weapon)
Unity animation
Audio Interaction Design
BGM
Particle splash Effects
Holiday Thrills in Summer (2024)
Game feel
Unity implementation
Sound designing
Product design of board game (2024)
A world where giants exist, and humans are not alone with just animals, creatures or technology. Will the humans find the giants? Or was it just another man-made discovery? Is something lurking outside the waters after the discovery of the large objects in the waters?
Logo Designing
Game Designing
Layout Designing
Tidy Shoals is a cozy 3D pixel art narrative adventure that invites players to float, clean, and explore the lush mangrove estuaries of a bamboo forest. Set in a gentle world shaped by nature’s rhythms, the game encourages players to find joy in small acts of care and restoration. Through quiet quests and environmental storytelling, it explores themes of belonging, stewardship, and the healing power of stillness, reminding players that change can start with the smallest ripple.
Involved in:
Project management
Level design
3D modeling
Narrative design
Sound design
Game design documentation
Memory Loss (stylized as MEMORYloss) is a 2D point-and-click visual novel where you play as Kyrie, a cyber specialist accused of a murder he doesn’t remember committing. In a world ruled by digital evidence and corporate secrets, uncover the truth behind your fractured memories and decide who’s worth trusting when everyone has something to hide.
Involved in:
Environment Art
UI design brainstorming
Boss, I Can Explain is a fast-paced, two-player party game set in the chaos of a disastrous corporate presentation. One player juggles slides and unexpected interruptions, while the other scrambles to improvise convincing answers to sceptical clients and an impatient boss.
Set in a parody video-call platform called Weams, the game challenges players to survive a tense two-minute meeting without raising suspicion, all through quick thinking, teamwork, and on-the-spot adaptability.
Involved in:
Poster design
Game design
Art Asset crafting and designing
Game documenting
Cluster Cluck is a fast-paced co-op game where you and a friend run a fried chicken shop, as actual chickens.
Juggle customer orders, manage the kitchen, and try to keep things from going up in smoke.
Do your best to serve with a smile (beak?), because in this cluckin’ business… the pressure is real.
Will your chicken shop rise? or totally fall apart?
Involved in:
Poster design
Game design
A Single-player 3D Point and Click Analog Horror Puzzle Game focusing on Surrealism.
Where you play as an artist with the ability to match and superimpose paintings onto reality, bringing the subjects of the painting to life
3 months of progress
3D Modelling
Game Designing
Sound Designing
6 months of progress
Freedom Bound (2023)
Narrative Designing
Game Designing
Audio Interaction Design
Art assets
Transition Design
Subterfuge Card game (2021)
Nara House (2021)
3D model of Water Purifier (2024)
A 3d model of water Purifier with reference to borderlands 3 model
3d Modelling and UV Unwrapping using Maya
Texturing with Adobe Subtance Painter
Game Designing and UI Designing
My contributions included:
Assisting with game design documents and outlining gameplay mechanics.
Selecting background music (BGM) and sound effects (SFX), and documenting across projects.
Participating in meetings to align project goals and ensure integration.
Engaging in design sprints, brainstorming, and rapid prototyping.
Applying UI/UX principles to improve user experiences.
Conducting user testing and preparing QA reports.
Providing customer support and monitoring social media during live events.
This experience gave me a well-rounded perspective on game design, UI/UX, and project management, contributing to user-focused projects.
HuntYourZodiac
UI/UX for The Magnum Pleasure Auction
Game Analysis and Evaluation
Game Analysis and Evaluation
I documented and ranked the top 10 heuristic evaluations and gameplay elements, assessing usability and player experience to inform design improvements in #Bolbol
Sound Curation
For #UNTAMEreboot2021, I selected and integrated background music (BGM) and sound effects (SFX) to enhance gameplay. I chose BGM that matched the game's tone and SFX to provide immersive feedback for player actions, creating a cohesive audio experience. Through collaborative feedback with my coworkers and documentation of preferences, we refined the sound design, which contributed to the game’s positive reception for its immersive audio.
Subway Beat My Track Record Challenge
Game Analysis and Evaluation
The Subway "Beat My Track Record Challenge" was a gamified initiative launched by Subway Singapore in collaboration with Sqkii, running until October 18, 2022. The challenge aimed to motivate participants to adopt a more active lifestyle by walking to collect virtual ingredients and assemble in-game Subway sandwiches.
integrated background music (BGM) and sound effects (SFX) to enhance gameplay
Collaborating with my UI designer colleague, I co-designed the UI
Conducted user testings for feedback and questionnaires
Proposal for Boba Dash Game Concept
A pitch deck of saving e sports with the product stream evolution template.
As well as the advisor for stream evolution.
View here for the website prototype
A friend birthday was around the corner, so a couple of friends and I decided to create a visual novel.
A digipen based gameplay that is a work-in-progress game of late work submission.
Recuiting and casting PMD/PMA riders for interview, a link between the riders and prod crew.
Animation Project
3D Modelling
Workflow
A 15 min UIUX prototype of a fast tutor app. Not a detailed version but just to come up with the general idea and gist of what Lofi and Hifi is.
With the scenario of creating an app that offers tutor's help for various elementary subjects ranging from English, Math, Science to other supplementary subjects like Geography, History and Coding.
Prototype showcase
Practice UI Showcase
A 15 min UIUX design of a game design front page for a first edit and design relearning figma and photoshop.
Bubbly thoughts
Stickman Zombie
GMAPS Project
A physics project using creator kit puzzle to create a game level of marble gameplay.
Inside Cordial (Unity)
A unity-created world based on a Witcher. But worked on terrains at Vroid Studio for character and texture painting. This was just a fun project to experiment with the world. With unity created assets to be placed around and designed for the player to explore the open world.
Project Showcase
A video edited montage of game/ animated projects I worked on.
Mental Reality AR Application
Working on an augmented reality app with the Vuforia plug-in in Unity.
Stickman Zombie
The continuation of Stickman Zombie gameplay level in unity with the given animated animation of character.
FindEat
A food website made learning Html.
Mental Reality
A hifi prototype of a mental reality of a prepared augmented reality application.
3D Modelling
When I’m not focused on Game Design or UX, I like exploring other design projects on the side.
An endless runner game of endless bowling rolling to avoid the common mistakes of bowling while fusing basketball hoops that gave the player more challenge. This was made during my time at Temasek Polytechnic, where I asked a playtester about her views of the game.
An educational gameplay of HDB schemes and for the player to select the right option. Referencing "Do I have the right?"
Where it showcases the rights of an individual have and which law they are entitled to with the given situation.