Everybody that lives in the civilized areas of the realm are obligated to follow a basic set of laws. These laws are known as the Code Legal. The Code Legal consists of the laws and punishments for breaking those laws. Some kingdoms impose further laws, or exceptions to these laws, however those are far and few between. These laws only apply to common folk, as royalty, nobility and gilded adventurers are mostly exempt.
Punishment for a crime can include one or more of the following, based on the nature of the crime, who or what the crime is against, and the criminal record of the convicted:
Death
Exile, for a number of summers of years
Flogging, for a set number of strokes
Hard Labor, for a set number of days, months, or years
Imprisonment, for a set number of days, months, or years
Fine, payable to the city; inability to pay results in hard labor or imprisonment
Damages, payable to the injured party or victims kin; inability to pay results in hard labor or imprisonment
Edict, violation of an edict can result in hard labor, imprisonment, or a fine
Assaulting or impersonating royalty: death
Assaulting or impersonating an official or noble: flogging, imprisonment up to a tenday, and fine up to 500 gp
Blackmailing an official: flogging and exile up to 10 years
Bribery or attempted bribery of an official: exile up to 20 years and fine up to double bribery ammount
Murder of royalty, official, or a noble: death
Using magic to influence an official without concent: fine or damages up to 1,000 gp and edict
Arson: death or hard labor up to 1 year, with fines and/or damages covering the cost of repairs plus 2,000 gp
Brandishing weapons without due cause: imprisonment up to a tenday and/or fine up to 10gp
Espionage: death or permanent exile
Fencing stolen goods: fine equal to the value of the stolen goods and edict
Forgery of an official document: flogging and exile for 10 summers
Hampering justice: fine up to 200 gp and hard labor up to a tenday
Littering: fine up to 2 gp and edict
Poisoning a city well: death
Theft: Flogging followed by imprisonment up to a tenday, hard labor up to 1 year, or fine equal to the value of the stolen goods
Treason: death
Vandalism: imprisonment up to a tenday plus fine and/or damages covering the cost of repairs plus fine up to 100 gp
Assaulting a priest or lay worshiper: imprisonment up to a tenday and damages up to 1,000 gp
Disorderly conduct within a temple: fine up to 50 gp and edict
Public blasphemy against a god or church: edict
Theft of temple goods or offerings: imprisonment up to a tenday and damages up to double the cost of the stolen items
Tomb robbing: imprisonment up to 1 month and damages covering the cost of repairs plus fine of 500 gp
Assaulting a citizen: imprisonment up to a tenday, flogging, and damages up to 500 gp
Blackmailing or intimidating a citizen: fine or damages up to 500 gp and edict
Burgulary: imprisonment up to 3 months and damages equal to the value of stolen goods plus 500 gp
Damaging property or livestock: damages covering the cost of repairs plus up to 500 gp
Disturbing the peace: fine up to 25 gp and edict
Murdering a citizen without justification: death or hard labor up to 10 years, and damages up to 1,000 gp paid to the victims kin
Murdering a citizen with justification: exile up to 5 years or hard labor up to 3 years or damages up to 1,000 gp paid to the victims kin
Robbery: hard labor up to 1 month and damages equal to the value of the stolen goods plus 500 gp
Slavery: flogging and hard labor up to 10 years
Using magic to influence a citizen without consent: fine of damages up to 1,000 gp and edict