Seraph

The relationship between the three martial arms of the human nation of Kryta is a delicate one. The Seraph are the army, the police force, and the protectors of the populace. The Ministry Guard serve the ministers, government officials, and nobility of Divinity’s Reach. The Shining Blade are the queen’s personal bodyguard and, as the well-informed may tell you, her spies.

The most numerous of the Krytan military organizations is the Seraph. They stretch their influence across the nation, with outposts in every major town, and patrols that struggle to keep roads free of bandit attacks and centaur raids. Yet they are also the most beleaguered, struggling to maintain supplies and munitions for their soldiers. The highest rank in the Seraph is captain. At any given time, the queen has from five to ten captains in the Seraph; each operates independently, but in coordination, under her command.

Each Seraph captain is granted authority over a certain territory of Kryta — be it the embattled foothills of High Timber Claim or the lowlands of Nebo Terrace. The troops under their command report upwards to them, and they receive their orders directly from the queen. In recent days, Queen Jennah has been absorbed in her duties to Ebonhawke and the treaty being negotiated with the charr. Most of the command of the Seraph in Kryta has fallen on her closest captain, Logan Thackeray, whose immediate authority covers the city and environs of Divinity's Reach. Now considered the first among equals, he organizes the body of Seraph response to overall threats against the nation.

The Seraph Headquarters is the main base of operations for the Seraph in Divinity's Reach and is a part of the Royal Palace. It acts as Captain Logan Thackeray's office, though he is rarely in there. Lieutenant Groban appears to run the office in Logan's stead. The Seraph Headquarters contains a roster of all active Seraph members. Its basement contains a five cell prison.