VR (Virtual Reality)
VR (Virtual Reality)
Our project is designed for Grade 4-5 students (ages 9-11) in rural, low-socioeconomic status (SES) communities in Florida. At this age, students start grasping abstract concepts and connecting them to real-world issues, like the environment (Piaget, 1970). However, they often lack opportunities to explore innovative solutions to local environmental challenges, such as those seen at the Sweetwater Wetlands in Gainesville (House, 2024). To bridge this gap, our project uses 360/VR video to take students on virtual field trips, making these real-world environmental concepts more engaging and accessible. This interactive approach helps foster a deeper understanding of how sustainable practices can address the challenges their communities face.
REFERENCE
Piaget, J. (1970). Piaget's Theory. In P. H. Mussen (Ed.), Carmichael's manual of child psychology (pp. 703-732).
House, J. (2024, April 22). UF researchers develop a helpful conservation tool using data analytics. WUSF. https://www.wusf.org/environment/2024-04-22/uf-researchers-land-conservation-optimizer-tool-data-analytics
acknowledgements
This project has been a collaborative effort with my brilliant colleague, Chip Hongming Li and Zifeng Liu. While my role focused on the instructional design component of the work, Chip played an instrumental role in the development of the VR, making it possible for the initial ideas to come to life. If you are interested, please don't hesitate to check out Chip's webpage for more information on how you can implement it in your classrooms or other contexts of learning.