You are the caption of this ship, but that doesn't mean there aren't some pirate codes to follow...
You get to ignore all the wild pathing because you've thrown caution to the wind! But there are some rules of the world to follow:
Must start at a starting location (1-3)
You can exclude 1-3 as options after this
Must include at least one side quest stop (A-F)
Must end at the Home Portal. It is up to you if you want to select the matching prompt # to your starting prompt #.
Should stop at at least 5 locations.
I choose to start at 2. My prompt is On Stranger Tides - Window/Door/Mirror on the cover
Looking at 4-12, I decided I want to do prompt 5: Batten Down the Hatches - Weapon on the cover
I decide to also stop at 11: Under a Spell - Hypnotizing cover
For my side quest, I decide to do C: Root Rot - About poisons or plants
For an extra challenge, I also do F: Watery Graveyard - Takes place underwater (optional)
I end at the Home Portal and decided to do prompt 2 since I started at 2: Fortune’s End - Roll d6 = # of words in title