1b: Technical knowledge and ability in the use of learning technology

You should show that you have used a range of learning technologies. These might include web pages,

Virtual Learning Environments, Computer-Aided Assessment, blogs, wikis, mobile technology, e-books, programming languages and so on. Evidence might include copies of certificates (originals not needed) from relevant training courses,

screenshots of your work, a note from academic or support staff who have worked with you or, if

appropriate, confirmation that the work is your own from your line manager.


Learning technologies that I have used:

  • Canvas LMS (interactive online text/hypertext environment)
  • H5P interactive content library
  • Audio-visual media (audio, video, photography, 3D modelling, 2D animation)
  • Codecademy (HTML5 & CSS course)
  • Bachelor of Visual Arts (Film & Digital Art), Honours, Class I
  • aFrame (web VR)
  • Automated captioning services in ARC & Youtube for video content (then reviewing and removing any errors)
  • Collaborative reviewing for video edits (using Vimeo's collaboration features)
  • Dropbox for sharing work/files in a classroom setting


The learning resources that I have created can also be organised under the following categories:

1. Instructional (Guiding students in how to use a device and/or complete a process)

2. Simulation (Involving role-playing and the recreation of an event, situation and/or condition)

3. Case study documentation (working with real subjects in a controlled environment)

4. 'Talking head' short concept piece (typically involving a person addressing the camera directly)

5. Interview (involving an expert in a given field)