An immersive lobby experience created for Carnegie Mellon’s production of Titanic: The Musical. Featuring interactive elements and sensory details, the experience invited audiences to connect with the stories and history of the Titanic.
An interactive tool developed in partnership with West Liberty University to help 4th- and 5th-grade students design and build their own marionette puppets while learning about 3D geometry.
A collection of four interactive games developed in Unity as part of Carnegie Mellon's Building Virtual Worlds course. Each project explored different technologies and ways of interacting with virtual experiences, including VR, AR, Vive trackers, and DDR pads.
A Visual Studio Code extension that uses large language models and transformer-based technology to generate code autocompletions and Git commit messages.