This course explores the integration of artificial intelligence (AI) and virtual reality (VR) in educational settings. Students will learn to design, develop, and evaluate innovative learning experiences using AI-powered tools and VR environments.
This graduate-level course provides a comprehensive introduction to research methodologies commonly used in social sciences. Students will develop a strong foundation in both quantitative and qualitative research approaches, equipping them with the skills necessary to design, conduct, and critically evaluate social science research.
In this course, students will design and develop educational content in a metaverse environment (e.g., VR, iVR, AR, XR). Students will learn basic learning theories and instructional design principles for building effective educational environments and designing content in the metaverse, and explore a variety of metaverse platforms and related technologies.
This course examines the psychological principles underlying avatar behavior in virtual environments. Students will explore how avatars represent identity, influence user interaction, and impact social dynamics in digital spaces. Topics include user-avatar relationships, behavioral patterns, and the role of avatars in education, gaming, and the metavers