This game concept is inspired by the popular series Squid Game. It is designed for two to three players, with the main objective being to reach the safe zone by successfully passing through three different Levels. Each level is represented by a distinct shape:
-> Circle 🔴 (3m : 2.5m)
-> Triangle 🔺 (2.5m : 1.5m)
-> Square 🟥 (1.5m : 0.5m)
The central figure of the game is a doll that rotates and faces the players. While the music plays, players are free to move forward. When the music stops, the doll detects any movement using a motion sensor. If movement is detected, the system triggers a laser beam or shoots small balls toward the detected player.
The stopping period after the music halts ranges between 30 seconds to 1 minute, after which the doll returns to its original position, and the music resumes, allowing players to continue advancing toward the safe zone.
This combination of suspense, timing, and reaction makes the game both thrilling and competitive, ensuring an engaging experience for players .
this freehand sketch represents the initial concept of the game layout, showing the main components and their approximate positions before moving into the detailed design phase.
I tried to make it look like doll , at least.🤣😭
The table outlines the project’s features in three levels:
-> Minimum Features for basic functionality.
-> Complete Features for full gameplay experience.
-> Nice-to-Have Features for optional enhancements.
This table summarizes all purchased components, their prices, and the stores they were bought from, to keep track of costs .
This timeline outlines the main project phases and their expected completion dates, providing a clear plan for progress tracking.