For this showcase, two of my works were showcased: my immersive video game, Ghosts of the Deep, and Tenacious Spiral. For my game Ghosts of the Deep, you play as a seahorse trying to survive in its environment, which is affected by ghost nets. Ghost nets are nets abandoned by fishermen. This game was created to raise awareness about the effects of ghost nets on coral reefs and all underwater ecosystems through a nonhuman lens.
My second work, named Tenacious Spiral, is a parameterized and generative headpiece using Rhino and Grasshopper. My goal was to create a domineering and intimidating look using form, height, and spikes. I used the generative algorithms, Voronoi and Stalagmite, to create the texture of the crown.
For this showcase, my stealth 3-month-long game project, Mooska Meeska, was showcased. You play as Mooska, trying to save his sister Meeska from the bird mafia. You must roam through shadows and collect keys to progress. With each new area comes new threats awaiting you until you eventually free your sister.
For this week-long game jam, I was the lead programmer for the game, The Golden Gavel. Its premise is that you buy specific items for shady buyers; with their needs vague, the more clarification you require, the more it'll cost you. The goal is to fulfill all orders successfully, with as little gold as possible. There are 52 unique items to be bought and 5 different buyers to encounter. Along with a minigame to play a cup game, to get some more money, with skill-based gameplay
For this showcase, my immersive video game, Ghosts of the Deep, was showcased. You play as a seahorse trying to survive in its environment, which is affected by ghost nets. Ghost nets are nets abandoned by fishermen. This game was created to raise awareness about the effects of ghost nets on coral reefs and all underwater ecosystems through a nonhuman lens.
For this volunteer role, I prepared the area where the Game Summit would be taking place. I was managing who needed hardware and where each booth's banners needed to be placed. I set up monitors and install GPUs quickly and under pressure. I fulfilled the requests of the game developers, including assisting with technical difficulties, acquiring hardware, and performing any other requested tasks. I also participated in adding stickers to the name cards for all 600 participants. I volunteered at the Game Summit for 7 hours.
In this showcase, two of my works were featured. My first work was a three-month-old rhythm game named Musical Escapade. The second work was a 3D animated short created in Maya named Constant Nonstop. I took inspiration from the theme of transformation for this work.
In this game jam, I created a game in three days with the help of two other people under the moniker QuickStyle Games! We created the game Gunz N Funz, a bullet hell game where bullets bounce off walls. I created the enemy movement, the spawners, the menu screens, implemented the audio, and imagined the original concept.