This game was the product of the TOJam 2025. I worked with two other people on this game under the title Quickstyle Games!!. The theme of this game jam was the more you have, the worse it gets, and then this Bullet Hell game was born. The bullets bounce off walls and only despawn when they hit an enemy or the player. This game was made in Unity.
I created the text movement of the game along with the UI formatting, art for the title screen, all enemy UI, enemy spawning, song, and SFX implementation and concept.