When creating your character, you will be able to assign attribute points within a set point limit. Attributes define your character's capabilities and affect roleplay in several ways. In detail below, the summary is that attributes are used for gun modifiers, skill checks, narrative permission, and secondary stat calculations. They define what is possible.
ATTRIBUTE DESCRIPTIONS
STRENGTH: Your physical strength, metabolism, and related traits are defined by your Strength level, enabling you to carry more weight, withstand illnesses, and succeed in strength feats. For every +1 you have for Strength, you can carry an extra 5 lbs.
PERCEPTION: Your ability to notice details others miss - your awareness of your surroundings through sight, sound, and smell - is defined by your Perception level. Appraising items for quality and condition, scavenging for goods and resources, detecting suspicious odors, and picking up audial and visual cues to interpret an enemy's movement.
AGILITY: Your agility defines how swift and nimble you are, enabling you to bypass obstacles, reach areas beyond conventional means, and run. Your chances to flee from an opponent, or to stay concealed from prying eyes. Ability to reach off-limit or inaccessible areas; scaling walls, leaping fences.
MIND: Your mental fortitude, willpower, and capacity to maintain sanity in the face of horror are defined by your Mind level. It enables you to resist psychological pressures, maintain clarity of thought, and interact with the deeper layers of consciousness. Ability to persuade your way through a situation, haggling with vendors. Performing Mind Fortitude checks. Reception towards literature, meditation, or religion as a way to restore Mind.
INTELLIGENCE: Your problem-solving ability, technical knowledge, and capacity to understand complex systems.
ENDURANCE: Your physical resilience, stamina, and ability to withstand harsh conditions.
CHARISMA: Your ability to interact with others, influence people, and navigate social situations.
GUN COMBAT MODIFIERS
Attributes modify D20 rolls for ranged combat.
STRENGTH/AGILITY: Recoil control, weapon handling.
PERCEPTION: Accuracy, target acquisition.
Some weapons will require a certain amount of points in an attribute to be used, and relevant attributes will impact your D20 roll.
NON-COMBAT SKILL CHECKS
Attributes will determine success in various actions. Some examples below, but not limited to:
STRENGTH: Break doors, move debris, factory labor
AGILITY: Climb, dodge, navigate tight spaces
INTELLIGENCE: Repair equipment, understand anomalies, avoid traps
PERCEPTION: Spot dangers, detect cultist markings, notice Samosbor signs
ENDURANCE*: Resist mutations, survive exposure, work long shifts
CHARISMA: Avoid Liquidator suspicion, negotiate trades, blend in
NARRATIVE PERMISSION AND DTB MECHANICS
Attributes enable or limit what your character can and cannot do, and they define the narrative permission. For example:
- A high STRENGTH level means you can attempt, and succeed to break through a barricaded door.
- A low PERCEPTION means you might miss important details - SO ON, so on.
In DTB melee combat, attributes do not directly modify outcomes. Instead, attributes inform what actions are narratively possible - description quality determines success - attributes can provide advantages (e.g., wrestling a weaker opponent), but still require effective description. Logic is key for this interaction to work.
SECONDARY STAT CALCULATIONS
Attributes influence your core statistics:
- STRENGTH → Weight capacity (for every +1 Strength, you can carry an extra 5 lbs)
- ENDURANCE → Health pool
- **INTELLIGENCE/MIND** → Psyche resistance
PHYSICAL CHECKS
When mentioned, a **PHYSICAL** check is governed by every attribute except MIND.