Four core statistics track your character’s condition: Health, Psyche, Weight, and Hunger. Additional secondary stats exist, but these four are essential.
Health measures physical condition. Damage reduces it; it recovers with medical treatment or over time. Diseases, fractures, and similar conditions temporarily reduce your maximum Health. Severe injuries - organ damage or limb loss - permanently lower your maximum Health AND SHOULD BE ROLEPLAYED ACCORDINGLY.
Psyche measures mental stability and can be more critical than Health. You lose one point every ten minutes; this rate can change based on many factors. Psyche can be restored through addictive substances (drinking, smoking), social interaction with peers, amongst other solutions.
Weight determines carrying capacity. The base is 10 kilograms. Equipment like backpacks and satchels can increase it - ITEMS EQUIPPED (WORN OR HELD) will not count towards this limit.
Hunger covers both hunger and thirst. EVERY CHARACTER HAS SIX POINTS OF Hunger, AND EVERY FOOD ITEM WILL RESTORE A SPECIFIED AMOUNT OF POINTS - with spoiled or low-quality food potentially making your character sick. A FULL BELLY WILL PROVIDE YOU Health AND Psyche.
FURTHERMORE, AS THE GAME FUNCTIONS ON A RTK SYSTEM, YOUR CHARACTER HAS LIVES. EVERY CHARACTER HAS FOUR LIVES, AND every death will be considered a server death, which WILL COST YOU ONE life. UPON REACHING ZERO, YOUR CHARACTER WILL BE PERMANENTLY KILLED. FOLLOWING A SERVER-DEATH, INJURIES MUST BE PROPORTIONAL TO YOUR DEATH.
SEE ALSO: CHARACTER ATTRIBUTES & REPUTATION