Why the 'Tomb Raider World':
The 'Tomb Raider' theme is meant to provide a solid starting point (context) because everything is already in place: Story, characters, player abilities (mechanics), etc. So that you can start hands-on without having to come up with all of that yourself which will take a lot of valuable time/effort & which is not the focus of the Kernmodule. You are even allowed to copy a puzzle from an existing level-environment from Tomb Raider (or other game) and use that as your main puzzle design. Simply because the focus is again about; how you visually communicate the environment, its narrative & its puzzle !
Genre: Environmental Puzzle Adventure
2D or 3D environment, 1st or 3rd person camera perspective.
Focus on VISUAL STEERING of the player through the environment, to communicate game-play, story/narrative, mood/atmosphere, theme, etc.
Gameplay does not have to be implemented or programmed (does not have to be technically working).
It must be a 'head - tail' experience with a tension curve (see phase 1 for more guidelines) !
We have to be able to navigate through the whole environment, cheating (like fake invisible collision) is allowed, to compensate for the lack of missing game mechanics.
Using downloadable content/assets is allowed !
See kickoff slides for more in-depth info !