EPHE 437 - Net Games
My learning experiences
My learning experiences
Competencies focused upon in this course:
1. Under the program area of “Personal and Professional Career Development”, students will develop skills for managing projects and people (Competency #4). They will learn to apply a self-directed approach to learning, effectively organize learning environments, identify and address safety concerns, and promote effective learning experiences. Additionally, they'll use digital literacy skills to analyze and document their own and others' learning.
2. Within the context of “Professional Community Skills”, students will develop teamwork skills (Competency #7) through experiential learning. By promoting a collaborative and cooperative approach using gamified assignments and peer-based learning, students will actively demonstrate their ability to work effectively in a team.
3. From program competency area of “Exploring and Enhancing Discipline Knowledge” two main competencies will be addressed:
Scientific and Discipline Knowledge (competency #10): "Students will apply a game-based, tactical approach to net games (tennis, badminton, and pickleball). They will learn to integrate the tactical and technical elements of the sport, deepening their disciplinary knowledge."
Instructional Techniques and Assessment (competency #12): "Students will learn to recognize the learning needs of themselves and others. They will apply this understanding by designing and implementing modified games and using instructor and self-assessment feedback to track and promote their progress.
Learning Goals
I want to take the information regarding the scientific and discipline knowledge principles of net games and learn how to teach students through a play-practice-play format
Develop my personal abilities regarding games so I can better understand the learning experience for someone I will be teaching.
I am excited to do this through tennis, as it is the sport in which I have the least prior knowledge, and I have only played it a few times
Within my team, I aim to gain a deeper understanding of their perspectives on education, how they differ from mine, and how I can adjust my perspective to better incorporate and include students from diverse backgrounds. I hope this will help me learn how to design classes that focus on and emphasize peer-based learning
Want to learn more about the First Nations principles Tim talked about on the first day? Specifically, I want to learn about the one that focuses on how an appropriate amount of confusion, stress, and anxiety is needed to bolster learning
I Can Start a Point
Throughout the I can start a point assignment, it connected well with my first goal because we learnt how to structure a game with adaptation in the play practice play modal. I wanted to improve my understanding of the scientific and knowledge principles underlying net games (in this example, Tennis) and develop my ability to teach them to students. I learnt in this assignment the importance of intentional progression. In my original game, they incorporated a bunch of different elements. For example, it started with a serving game, and then the practice was more rally and then the end game was monarch. After thinking more about progression and what the actual purpose of the game was, I realized I needed to start with the goal, which is starting at a point, then figure out what I wanted students to learn, which was the trophy serve. That filled in the practice section, and then for the game and progression, I started with a game that had lots of serves and few rallies and then the progression was taking the serving element we practiced and applying it in a more game-like setting. This lesson was much more purposeful than my original idea because of the way I focused on the purpose of the lesson while keeping in mind the progressions and play practice play modal.
Reflection
Through doing my reflection, I noticed that I was not focusing on returning to home base. This connects with my second goal, where I wanted to expand on my personal learning so that I could better instruct students. I did not realize while I was playing that my return to base needed work; however, through the recording and review, I recognized that in all 3 sports, I tended to drift towards the net, and then when someone responded with a long shot, I wouldn't have the time to respond. This jogged my memory for when I started playing volleyball, my coach used to tell us the same thing about deciding where to hit the ball in the court and how to respond afterwards. Similar to racket sports, the goal was to hit the ball either long or short, depending on the opponent's position and how long we needed to recover. Making this personal connection helped me instinctively link time and recovery, as I hadn't recognized the importance of the concept in racket sports until the reflection.
Assignment 3
Throughout the I can rally assignment in pickleball, it connected strongly to my first goal of better understanding the scientific and discipline knowledge behind net games and being able to teach those ideas, not just play them. In this task I had to think about how to design a Play–Practice–Play sequence where the whole purpose was building consistent rallies and smart shot choices, instead of just smashing winners. I learnt that if the goal is rallying, then everything in the lesson has to support that: the adaptations, the progressions, and the technical cues. At first my game ideas mixed drives, dinks, and winning shots without a clear focus. After working through the assignment, I restructured it so the opening game exaggerated long, cooperative rallies, the practice focused on cues like impact point, grip, and hitting zone to keep the ball in play, and the final game slowly added more pressure while still rewarding sustained rallies. This made the lesson feel much more intentional, because students would experience why control and positioning matter before worrying about power. Overall, the I can rally assignment helped me see how tactical ideas like time and space link directly to the way I design tasks and explain cues to learners.
Assignment 4
The I can play net badminton assignment built on the same goals but shifted my focus to the specific tactical and biomechanical demands of playing at the net. I wanted to understand how concepts like time, space, and force show up in net play, and then design a Play–Practice–Play lesson that would help students actually feel those ideas. In my first version, the activities did not clearly target net skills; they mixed in too many lifts and smashes. After reflecting, I redesigned the sequence so the initial game exaggerated tight net exchanges, forcing quick reactions and early contact. The practice then broke down key biomechanical cues such as split step, chassé step, lunge, impact point in front of the body, and racquet-face control. The final game asked players to apply those cues in more open rallies while still rewarding winning points at the net. I learnt that by starting with the tactical purpose (dominating the net) and then layering in the technical pieces, the lesson became much more purposeful and easier to explain. This assignment helped me see how I can use modified games and simple cues to teach students not just how to hit a net shot, but why controlling the net changes the whole rally.
Assignment 5
Throughout the net games units in tennis, pickleball, and badminton, I feel like I have moved from just trying to execute skills to actually understanding how and why those skills fit into the bigger tactical picture. Early on, I mostly focused on whether I could hit a serve, a drive, or a clear, without really thinking about concepts like time, space, and risk. As I worked through “I can start a point,” “I can rally,” and “I can play net,” I had to slow down and connect technical cues like grip, impact point, hitting zone, and recovery position to specific tactical goals, such as creating time to reset, taking time away from an opponent, or building pressure at the net. That also changed how I thought about designing Play Practice Play activities. Instead of throwing in lots of random skills, I started to build more intentional progressions where each game or constraint supported one clear idea, like cooperative rallies, attacking opportunities at the tape, or managing risk when going for a winning shot. Overall, these assignments helped me read the game more effectively, explain what I am trying to do in a rally, and think like a teacher who can design tasks that make those tactical concepts visible for learners, not just a player trying to win points.
Team Festival
Throughout the three sport festival and the lead up to it, I had to think much more intentionally about what it means to work in a team and help create that sense of Kamúcwkalha, or shared group energy. It was not just about showing up and playing my own best game. We had to organize who would play which roles, talk through simple strategies, and adjust based on different teammates’ strengths and comfort levels in tennis, pickleball, and badminton. In class, the small sided games and the gamified assessment system pushed us to communicate, give quick feedback, and celebrate small wins, instead of only focusing on the final score. I noticed that when I checked in with quieter teammates, or made an effort to stay positive after mistakes, our group felt more connected and our play actually improved. By the time we reached the festival, it felt less like three separate sports and more like one team project where everyone had a role. This experience helped me see how teamwork is not automatic. It has to be designed, modeled, and supported, which is something I want to carry into my own teaching when I ask students to work together.