Objective
In this chapter you will be able to understand the full contact event of Arnis , develop an attitude of sportsmanship and presence of mind lastly create simulation of full contact event.
Introduction :
A combative sports played by a two individuals is called full contact event. In the secondary level it has a five division of weight categories see the example below.
Players are paired base on what weight categories they belong.
Court measurement must be 8.0 x 8.0 meters with smooth and well kept surface, with warning lines and competitor's line. Unlike in anyo, the players are prescribed to use padded stick in delivering artistic and legal blows, to gain score to the opponent. The winner of the game will be determine by the best of three rounds and each round consist of two minutes. The higher the score you gain, the high chance to win the match.
During the game, the referee shall allow the competitors/players to show artistic Arnis movements as their signature of the game for at least three seconds after the judge command "HANDA". A legal strike is made to a specific body location with a padded stick while using just one hand is referred to as a SCORE. This strike is confirmed as valid by two (2) or three (3) judges and is concurrently recorded on the scoreboard.
On the other hand, a player may win a game by having an advantage in points, disarming his opponent twice, or if his opponent has committed a maximum of five (5) fouls, by "TECHNICAL KNOCKOUT."
ARNIS FULL GEAR EQUIPMENTS
Activity
Create a simulation of full contact event in Arnis for atleast 1 minute for each ground . Dont forget to include proper courtesy before and after the game. Do it with effort. For your reference this will serve as your example.