A top-down, fast-paced dungeon crawler.
Served as Art Director during the early stages of development, supporting visual direction and asset production tailored to various game levels. Ensured visual consistency and alignment with the game’s design direction.
The project received 2nd place as the most-voted entry during its showcase, reflecting strong audience engagement. While the final build is ongoing, available materials highlight contributions to the game’s visual direction and asset production.
A Filipino-themed Figma prototype.
Designed to teach players the basics of cooking with limited resources while promoting balanced choices. Served as the Lead 3D Artist, coordinating asset production for key visual elements including the main character. Modeled assets in Blender and textured in Adobe Photoshop. Collaborated with teammate Yami Tamano on face textures and dorm environment lighting to align outputs with project requirements.
Also handled trailer production, including editing, sequencing, and overall execution, ensuring the final output clearly communicated the project concept. The project was developed with the support of my team, Sunny Side Studios.
A turn-based strategy game.
A game where the protagonist relies on Monamis to swap between them and battle various foes while navigating a haunting plane in search of a great bear. Contributed as an asset artist, producing pixel-based backgrounds, environment elements, decor assets, and tileable assets for gameplay scenes. Ensured outputs aligned with gameplay requirements and visual consistency. This project involved adapting to a new art style and workflow using Adobe Photoshop.