These activities were rendered in Autodesk Maya as practice for achieving dramatic and cinematic lighting.
This includes the three-point lighting technique and observing how different materials react to light sources. The model, sourced online, was used as the subject for applying and observing this lighting technique.
Three-point Lighting Rendered
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Another task, titled Scene Replication, was completed and rendered using the same software, with the goal of recreating a reference scene provided by our professor. The replicated scene was built entirely from scratch using models sourced from various 3D asset websites.
The first image shows the reference, while the second displays my scene replication.
Reference given by our prof
My Version
These models were sculpted and rendered in Blender, and textured in Substance Painter for a course focused on developing original characters and their sidekicks, along with a bonus diorama.
3D Toshio Final Render Turnaround
3D Familiar Final Render Turnaround
3D Steed Final Render Turnaround
3D Diorama Final Render Turnaround
This demo reel features my original character, along with their familiar and steed on top of a diorama model.
These texturing exercises were completed using Substance Painter, with 3D models provided by our professor for practice.
Arnold Schwarzenegger Rendered
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Viewport
Android Robot Rendered
Clear and Opaque Crystals Rendered
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This was rendered in Autodesk Maya and textured using Substance Painter, along with Adobe Photoshop to replicate the visual style of Arcane. The existing model was provided for practice purposes. The second image shows the baked texture version.
Rendered
Texture Baked and Rendered
This was an introductory activity focused on exploring toon-shading techniques. Using the same model provided by our professor, the goal was to apply and render a toon-shaded style in Autodesk Maya. Some textures were created using Adobe Photoshop.
The main character from our capstone game Magisa!, designed to teach basic cooking skills. Models were sculpted and texture maps were applied and rendered in Blender, with face texturing by Yami Tamano. The second image shows an earlier design of the character, rendered using Autodesk Maya.
Approved MC Design 3D Final Turnaround
Unnapproved MC Design 3D Final Turnaround
Animated trailer for our capstone game, featuring the main character, primarily edited and animated by me, with assistance from my team, Sunny Side Studios.