Social Studies Component

The History of Rock, Paper, and Scissors

The origins of the hand game "Rock, Paper, Scissors" are somewhat elusive, with no definitive documentation pinpointing its exact inception. However, its roots can be traced back centuries, with variations found in different cultures around the world.


One theory suggests that the game originated in China during the Han Dynasty (206 BCE – 220 CE). It is believed that the game was popularized by Chinese merchants who spread it along trade routes. In its original form, the game was known as "shoushiling" or "shoushiling laohu" (hand-commanding tiger), and it involved using hand gestures representing a tiger, a man, and a gun.


Another theory proposes that the game has Japanese origins, dating back to the early 17th century. It's said to have been called "sansukumi-ken," which translates to "ken" (fist) games involving three possible outcomes: "mushi" (slug or frog), "choki" (scissors), and "bo" (paper). This version of the game was often played by samurai warriors as a means of settling disputes or making decisions in a neutral manner.


As the game spread across different regions and cultures, variations emerged, each with its own set of hand gestures and corresponding outcomes. For instance, in Korea, a similar game called "kawi bawi bo" is played, while in Western cultures, the more familiar "Rock, Paper, Scissors" version gained popularity.


The modern version of the game, as we know it today, is believed to have evolved in the West during the 19th century. It became particularly popular among children, who used it as a simple and fair way to resolve conflicts or make decisions. The three basic hand gestures—rock, paper, and scissors—each represent a different object with its own strengths and weaknesses:


Rock crushes scissors.

Scissors cuts paper.

Paper covers rock.

The simplicity and accessibility of Rock, Paper, Scissors have contributed to its enduring popularity. It transcends cultural and linguistic barriers, making it a universally understood and easily accessible game. In addition to being a casual pastime, it has also found applications in various fields, including decision-making processes in business, sports, and even in settling legal disputes.


Over time, Rock, Paper, Scissors has become ingrained in popular culture, appearing in movies, television shows, and even competitive tournaments. Its widespread appeal and adaptability ensure that it will continue to be enjoyed by people of all ages around the world for generations to come