Fight Song is a competitive, 2-v-2 platformer where teams fight to control key resources. Players race to escort their team's elevator (their payload) to the top of the map first. Players pickup and deliver missing parts to their elevator machines which, in turn, slowly lift the elevator. Each team has a separate music track that plays whenever their in the lead. The first team to escort their elevator to the top wins!
A Postmortem: Let me begin by saying that I am far more impressed with how much we accomplished at the game jam this year. I was still very new to programming for 2019, (heck, I still have much to learn), but this year, I went into the jam with the intention of learning something new and making new connections. I am happy to say that both objectives were met! Not only did I connect with some fellow rising game developers and artists, I also became far more familiar using Git and GitHub. My teammates were monumental in bringing me up to speed with this vital resource. Over the 48 hours we persevered over technical and artistic challenges, and we even got a chance to showcase our game live at the Jam's closing ceremony.
The game is not perfect. We struggled to nail down the key mechanics for picking up and throwing objects. This speedbump, though a necessary one to get over, ate up much of the developing time. The primary feature is still a bit buggy, but the game works to the point where we can playtest and adjust based on feedback.
Version control was a large source of frustration and trouble. Though my team mate's were very helpful in this department, we all still have much to learn about development. We found ourselves repeating a few tasks as files merge conflicts arose and file duplication occured.