This lesson includes:
Creating base, boss, and cut features from sketches
Adding fillets to smooth edges
Creating a circular pattern
Adding drawing views
Adding centerlines, center marks, and dimensions to the drawing
Sketching, extruding, and coloring the original piece
Creating extruded cuts and new bosses
Creating even more extruded bosses and cuts
Adding a texture gradient to the final piece
360 Degree view of my random piece
Sketching the extruded base square as well as the extruded circle about the origin
Section view of part
View with measurements
360 View of the finished piece
Sketching and extruding new piece
Shelling the new piece
Creating a lipÂ
Coloring the new piece to differentiate it from the other
Assembly preview
Assembly after mating
Final Assembly of both the pieces
Placing the original designs and adding measurement views.
Adding 3D views as well as assembly views.
Adding dimensions to the new assembly parts
The sketching. extruding, and building of each piece of the puzzle
Carving my initials into one piece, then doing the same with the rest of them
The assembly process, as well as the video of me showing the completed assembly.
Objective: Learn each method of fillet and use them in different parts of a model to learn when and how to apply them
Orignal Sketch of extrusion
Extruded Boss, pre-fillet
Extruded boss, post fillet
Final product with the added key
Video fo the final product, GIF was not allowing me to upload :(
Initial model - no fillets
Same model with each edge using a fillet to smooth it out, including constant, variable, face, and full round fillets
Objective: Design a candlestick model and use the revolve and sweep features successfully to fully complete the 3D model
Original Sketch
Revolves model
Revolved model with Handle sweep
Final Product Video
Sketch before the revolve boss
Preview
Final model of the dumbbell, took me a few tries to get the look right and make it not look uneven or awkward
Objective: Use the Linear and circular pattern feature tools to successfully copy sketches and designs around a certain model
Initial sketch and dimensions
Isometric view
Circular pattern around the center line
Final Product
Initial Cube Model
First Sketch of my initials
Using Linear Pattern features to copy my initials to each side of the cube model
Multiple Plane Sketch using the lofted base feature
Body of the hammer
Flexing the body
360 degree view
Using multiple planes to create a lofted base
Flexing the solid structure
Adding a brim to the hat
360 Degree View