Play it here (touchscreen compatible) or on my Itch.io!
Together with 9 other people (9GetherGames+1), I worked on Klink & Klank. This game was made in collaboration with VIRO. A social enterprise in Bruges that supports people with disabilities and
psychological vulnerabilities.
The game was designed around the idea of having a fun, yet challenging experience for everyone involved. It aims to connect people with different cognitive capabilities through shared play.
In Klink & Klank, you and up to 3 of your friends have to collect as many smileys as possible of your own colour. But watch out! There are some tricky items which might just mess with you or your opponents.
Collaborative Figma board
Lead-based hierarchy
Software Used
Unity
Photoshop
C#
Canva
Figma
Miro
Game Design with Design Pillars
Living Game Design Document
Iterative brainstorming process
Feedback-based player feedback
Anita Nuñez (Lead/Project Manager)
Bee Badea (Lead Artist)
Alice Karavotas (Lead Game Designer, Programming Assist)
Lander van den Eede (Lead Programming)
Senna Cloet (Artist, Programming Assist)
Julie van Loon (Artist)
Guillano Colpaert (Programming)
Mats Roelandt (Programming)
Clément Dupuis (Game Designer, Programming Assist)
Robby Roodhuyzen de Vries (Game Designer, Programming Assist)