The phenomenon of in-character feelings affecting a player’s out-of-character feelings.
A type of LARP weapon where the weapon is padded with foam and or latex.
Your characters stats and skills.
Main villain.
When a healer character follows a front line fighter type character and focuses entirely on keeping them healed.
When a higher level player goes on a mod with lower level players. Most of the time they step back and just give fighting advise, and don't really step in unless things go sideways.
A LARP that runs over the course of multiple separate sessions, like episodes of a tv show.
Character Points, like experience points in a tabletop RPG, are earned through attending events and doing various services to a LARP. CP is spent to buy new in-game abilities and raise the stats of a character.
To play a role, as an NPC, of a combatant for the PCs to fight. Typically, crunching involves playing monsters who have minimal or no individuality. They often either do not speak to the PCs or have some sort of basic dialog to repeat, and they often re-spawn because the exact number is frequently insignificant.
Relatively self explanatory, when someone runs at another person.
Reduced to 0 HP and is in bleed-out.
Costuming.
Game master. Someone running or helping run a LARP.
An NPC whose job it is to deliver information to the PCs with the intent of them following up on the information by taking some form of action.
In between game action. A document submitted after an event that details what your character is doing between events.
All the grunt/ office work that needs to be done for an event. Includes checking people in, printing tags, finding a place to play, etc. perhaps one of the most important part of running larp, but can be thankless.
A set adventure, usually leaving the town and "traveling" somewhere else.
A character (usually a PC) that doesn’t really have a home or backstory, just that they fight and travel around.
The base from which a staff runs a boffer LARP, where modules are organized, and where NPCs get into costume, typically forbidden to players.
Non-player character. A character under direct or indirect control of the staff, often a monster or someone used to relay information to the PCs. Occasionally used to refer to the person playing the character.
A LARP that runs as a single, standalone event. Sometimes referring to a skill only acquired once with no additional levels.
Player character. Usually refers to the character a person is playing in a LARP, but is occasionally used interchangeably to refer to the person who is playing the character.
Post Event Letter or Player Event Letter, this is a report card or feedback survey that the player fills out to tell staff what they got up to at the event, if they ran into any major problems, or if they did something sneaky that staff should be aware of. These often have space to report back about the staff's performance wrt props, atmosphere, and costumes or if there was a new NPC that was being a problem, etc.
Short for “permanent death”, perming refers to a character, usually in a campaign, dying with no chance of being resurrected.
Player vs. environment. A type of plot or conflict where the players oppose forces in the environment, such as traps, monsters, NPCs, magic curses, etc.
Player vs. player. A type of plot or conflict where players oppose one another. Also sometimes called CvC (or character vs. character) because it is meant to describe in-game conflict, not out-of-game conflict.
Small objects made of fabric, birdseed, and rubber bands, thrown during some boffer LARPs to represent ranged attacks, such as magical spells or arrows.
Short for physical representation, which includes weapons, armor and props.
Playing dead. Most often seen when fighting unintelligent creatures, you take a few hits and fall down before you are actually dead in the hopes of the monster losing interest and giving you a moment to regroup. This also can refer to being healed when you are actually down, but not getting up right away until you get an opening.
Roleplay.
Not counting the hits you're taking. In games with hp, everyone will occasionally miscount or something. This is when you do it on purpose.
Not giving PCs the option to make choices and forcing them to do something.
Attacking really fast and (in games where you call damage) saying it so fast it’s clipped.
Someone who larps for the love of combat rather than RP.
Slips of paper that represent in game items that are part of the economy.