This is a list of the playable player characters (PCs) that are available currently within Rising Realms.
They are broken up into the following three categories: Basic, Advanced, Special.
Basic races are the races made initially available for all players starting out and are among the most commonly found races in Ethos.
(Please select a race below to view its description)
** Description Coming Soon **
** Description Coming Soon **
Description
Dwarves are a remarkable and formidable race, known for their unshakeable confidence, unwavering loyalty, and profound pride. They exist in closely-knit clans where family and tradition reign supreme.
Physically, Dwarves stand apart with their sturdy, compact build and rugged appearance. Dwarven men are distinguished by their full, luxuriant beards, while Dwarven women often display delicate facial hair and adorn their long hair with intricate braids, symbolizing their strong heritage and sense of identity. Their striking appearance is often complemented by exquisitely crafted, elaborate armor, representing their deep respect for craftsmanship and adherence to tradition.
Beyond their formidable exterior, Dwarves hold their elders in great reverence, drawing inspiration and guidance from their wealth of wisdom and experience. Their natural aptitude for combat, coupled with their extensive background in blacksmithing and mining, has earned Dwarves widespread admiration across Ethos for their resilience and expertise.
Their fondness for battle serves not only as an expression of their formidable strength, but also as a testament to their unwavering spirit and indomitable determination. This unyielding nature is further showcased in their exceptional skills as innate blacksmiths and miners, where their unmatched proficiency in forging and extracting precious resources is unmistakable. All in all, Dwarves are a resolute and proud people, deeply entrenched in their rich culture and customs, renowned for their exceptional abilities and relentless spirit.
Costuming Requirements
Must wear a beard of some sort. Women must also have long braided hair, be it a wig or real hair.
Recommended Costuming
Wear armor, the nicer the better.
(See Player Handbook For List Of Racial Skills)
Description
Rune Dwarves, similar to their Dwarven relatives, are an impressive and strong race, recognized for their strong confidence, steadfast loyalty, and deep pride. They live in tight-knit clans where family and tradition are very important.
Physically, Rune Dwarves are unique with their solid, compact bodies and rugged looks. Rune Dwarven men are known for their thick, full beards, while Rune Dwarven women often have fine facial hair and style their long hair in beautiful braids, reflecting their rich heritage and identity.
Long ago, Rune Dwarves carved out their own identity, separating from their Dwarven relatives when they journeyed to the Cursed Mountains. Within the depths of their mines, they unearthed veins of potent ancient magic that captivated them. This magic has coursed through their veins for generations, becoming an intrinsic part of their essence. The magical energy manifests visibly through the glowing runes that illuminate the skin on their foreheads.
Costuming Requirements
Must Wear Runes on forehead, Men must wear a beard of some sort. Women must also have long braided hair be it a wig or real hair. A beard for women is optional.
Recommended Costuming
Wear armor, or robes, with Runes.
(See Player Handbook For List Of Racial Skills)
Description
High Elves are one of the oldest races on Ethos. They are the primary population of the Kingdom of Moria. Legends tell that they are the descendants of the ancient Finaar race; The first living species on Ethos, though that has not been proven.
With the longest lifespan among all races, High Elves typically eschew direct combat on the front lines, opting to engage from a safe distance, beyond the reach of conventional weapons. High Elves are widely known for their innate proficiency in magic, mastering the mystical arts with unparalleled grace. Those who do not pursue magical abilities often excel in archery, healing, or the preservation of ancient wisdom as lore masters.
The High Elves exhibit an unparalleled fervor for acquiring knowledge and honing their skills in the magical arts. Their insatiable thirst for knowledge mirrors the desperation of a famished individual seeking sustenance. Once they have assimilated knowledge, they meticulously safeguard it, for the mere thought of forgetting or losing it is utterly inconceivable to them.
Their reverence for beauty and knowledge is surpassed only by their deep respect for their elders and adherence to their traditions. The High Elves take immense pride in their heritage, which includes their distinctive and elegant long, pointed ears.
Costuming Requirements
Must wear elf-like ear prosthetics (or cover your ears with a hat, scarf, etc.).
Recommended Costuming
Wear robes, dresses or long shirts with tights.
(See Player Handbook For List Of Racial Skills)
Description
The Wood Elves have created their enchanting homes high up in the midst of the lush forests, carefully perched among the trees to remain hidden from any potential threats. They share a deep and unbreakable bond with the forest, feeling a profound sense of guardianship over its well-being. Their community is filled with kindness and tranquility, and they share a special connection with the creatures of the forest.
The Wood Elves often weave magic into their daily lives, using spells to create moments of joy and amusement. Their magical powers also add a touch of wonder to their storytelling, painting vivid and captivating images that enthrall their audience. Some Wood Elves take great pleasure in crafting potions with the power to provide comfort and healing to those in need.
Driven by their deep reverence for all living things, the Wood Elves strongly oppose anything that disturbs the natural balance, particularly the undead. They hold peace and happiness in the highest regard and ensure that everyone in their community is treated with equal kindness and consideration. Their respect for their elders reflects the profound unity and compassion that defines their society.
Costuming Requirements
Must wear green and brown makeup/ eyeliner designs near the eyes and wear elf-like ear prosthetics (or cover your ears with a hat, scarf, etc.).
Recommended Costuming
Color your skin a darker tan. Wear earth-toned clothing or things found in nature (leaves, vines, sticks, etc.).
(See Player Handbook For List Of Racial Skills)
** Description Coming Soon **
Description
Orcs are a distinct humanoid species renowned for their green skin and intimidating tusks. Those without tusks are often considered outcasts within orc society. Orcs typically form tribe-type clans, each with a chief at its helm. Orcs wear a Clan mark on their face with pride, each mark unique to the clan it belongs too. To ascend to the position of chief, an orc must engage in a ceremonial battle with the current leader. In orc culture, the size of a clan plays a pivotal role in determining its respect and influence.
The majority of orcs are renowned for their brute strength and prowess in combat, valuing toughness and physical power above all else. However, there are exceptions, as some orcs exhibit a keen interest in understanding and embracing other cultures, as well as pursuing knowledge and education. Regardless of their individual pursuits, all orcs share a fierce appetite for hearty, substantial meals.
While the practice of magic is uncommon among orcs, it is not unheard of. Those who wield magical abilities often face widespread prejudices, being viewed as bringers of ill fortune by their fellow orcs. During the era of the Great War, orcs aligned themselves with the Dark Sun army. Following the defeat of the Dark Sun by the Alliance, orcs were widely perceived as malevolent beings in the plane of Ethos. Consequently, many orcs withdrew from society, retreating to the swampy, harsh lands of Grudo, which ultimately led to a significant decline in their population due to their entrenched battle-oriented traditions.
In the present day, orcs are a rare sight within the plane of Ethos, but their half-orc descendants have thrived. Although most of Ethos has embraced the acceptance of half-orcs and they have gradually migrated to other regions other then Grudo, lingering prejudices against them still exist among some other races. Nevertheless, half-orcs continue to uphold a multitude of traditions passed down from their orcish ancestors, maintaining a strong connection to their heritage.
Costuming Requirements
Must color your skin green.
Recommended Costuming
Wear animalistic clothes (skins, pelts) or old, tattered clothes with your armor. Have Tusks to not be considered an outcast by other Orcs and Half-Orcs.
(See Player Handbook For List Of Racial Skills)
Description
Halflings originally come from a pleasant island called Hyro which is located in the center of the Traders Gulf, though now they can be found in many parts of Ethos. Halflings are the kind of folks who truly know how to savor every moment and embrace the simple joys of life. When it comes to happiness, they believe that there's no better recipe than sharing a delicious, hearty meal with good friends. Food holds a special place in their hearts, and their love for a good feast knows no bounds. But don't let their love for food fool you – they have hearts of gold and never hesitate to help those in need, whether it's with a warm meal or a lending hand.
Their infectious good humor, high curiosity and quick wit often leave other races in awe, but it also occasionally raises a few eyebrows. Despite their playful nature, Halflings are hardly ever aggressive and prefer to rely on their cleverness and cunning rather than brute force. They have a knack for skills like lockpicking, making them quite the adept rogues.
When it comes to celebration, Halflings are the life of the party. They firmly believe that living a joyful, carefree life is the key to longevity. Their annual storytelling extravaganza is an absolute highlight, drawing Halflings from far and wide for a splendid gathering filled with delectable treats, enchanting music, and, of course, a riveting storytelling contest. The event always sparks a spirited air of competition as Halflings vie to be crowned the year's top storyteller, relishing in the pure delight of spinning captivating tales. It's an occasion unlike any other, brimming with laughter, camaraderie, and the sheer joy of storytelling – truly the most anticipated and thrilling event of the year for all Halflings.
Costuming Requirements
Must wear something on the tops of hands to look like hairy hands (or cover your hands with gloves, wrappings, etc.).
Recommended Costuming
Wear earthy tones such as green, brown, burgundy, or mustard and plenty of thrifty looking items. Wear or use items involving cooking, food, or musical instruments.
(See Player Handbook For List Of Racial Skills)
Description
The Satyrs inhabiting this realm can be categorized into two distinct groups, each reflecting the contrasting environments they occupy.
The predominant population of Satyrs resides within the lush forests of Moria. These beings are characterized by their artistic inclinations and playful nature. They serve as the bards, poets, craftsmen, and architects of the magnificent woodland. The renowned cities of Moria owe their existence to the creative contributions of the Satyrs. In contrast to the High Elves, who often isolate themselves in pursuit of knowledge, the Satyrs exhibit a profound connection to their surroundings.
They revel in the joys of existence, indulging in fine wines, exquisite cuisine, and captivating art. Once their daily tasks are completed, they frequently engage in festivities, music, theatrical performances, or other means of savoring life.
Conversely, the Satyrs who have migrated to the Scorched Lands embody resilience and toughness. They are a proud community that does not easily tolerate disrespect and is unafraid of manual labor. Although they still appreciate food and drink, they adapt to their harsh environment and consume whatever is available. It is rumored that those from the Scorched Lands possess the ability to digest nearly anything without adverse effects, with reports of them consuming materials such as leather, paper, or even metal
Costuming Requirements
Hoof like shoes, Goat-like ears, Horns.
(NOTE: Please do not wear hooves made out of high heels for safety reasons)
Recommended Costuming
Fur on the legs, Digitigrade legs.
(See Player Handbook For List Of Racial Skills)
Description
The Skyborne are a fascinating humanoid-bird hybrid race. They have human-like physiques and intricate bird-like facial features such as feathers, beaks, and observant eyes, reminiscent of various avian species. There are many different types of Skyborne but they are all known for their intellect similar to that of high elves, but unlike high elves, they have a unique preference for frontline combat. This contrast between their scholarly prowess and combat-oriented nature adds depth to their societal structures, making them an intriguing enigma to outsiders.
The Skyborne are skilled in stealth, navigating various terrains with ease. They are masters of dual-wielding swords, engaging in combat with a calculated elegance that belies their lethality. Their expertise in archery is also renowned, with their accurate shots demonstrating an impressive understanding of trajectory, making them formidable adversaries.
In addition to their combat skills, the Skyborne are exceptional in gem cutting and crafting. Their meticulous attention to detail is evident in the exquisite quality of the gemstones they produce, solidifying their reputation as esteemed artisans.
Costuming Requirements
Must wear feathers in your hair, and colored makeup/designs around your eyes, matching the theme of any type of bird.
Recommended Costuming
Wear a beak if possible.
(See Player Handbook For List Of Racial Skills)
Description
The origins of the Ember Elves are a topic of much speculation and intrigue within the broader tapestry of elven history. It is often suggested that they are the descendants of Dark Elves, a lineage that carries with it a legacy of shadow and aggression, intertwined with an unidentified humanoid species from the Plane of Fire, a realm of intense heat and vibrant energy. This connection to the elemental forces of fire imbues the Ember Elves with unique traits and abilities, yet the precise details of their ancestry remain elusive, cloaked in the mists of time and myth.
What is well-established, however, is that among their elven kin, the Ember Elves possess the shortest lifespan, marking them as one of the most recent branches of the extensive elven lineage. Despite their brief existence, the lives of Ember Elves are anything but mundane. They are a passionate and fervent people, fully immersing themselves in their pursuits, regardless of the direction they take. Their diversity mirrors the myriad applications of the elemental force of fire to which they are connected. showcasing their adaptability and creativity in various fields.
Whether they are emerging blacksmiths harnessing their affinity for flames to forge steel, healers emulating the comforting warmth of a hearth, or frontline warriors as fierce as a raging wildfire, each Ember Elf excels in their chosen craft. Regrettably, they tend to remain firmly within their selected paths, often showing little inclination to explore alternatives. Characterized by impulsiveness, they frequently act on emotion rather than reason, and once a decision is made, they can be remarkably obstinate.
The Ember Elves are a widely dispersed group, with some even leading nomadic lifestyles as they traverse various regions. They are generally welcoming and eager to form friendships with individuals from other races, often inviting them to partake in meals, drinks, and storytelling. One of the few things a Ember Elf detests more than anything else is stagnation and indecision, which sometimes leads to conflicts with High Elves and other races, who are deeply rooted in tradition.
Costuming Requirements
Red, Orange, Yellow, or White hair with pointed ears and red or gold glyphs on the face.
Recommended Costuming
Warm toned colors, greys, and blacks are common colors to be seen. Hems might occasionally get singed. They often will avoid overly flowy clothing, and tend to favor materials like wool which offer some resistance to catching on fire.
(See Player Handbook For List Of Racial Skills)
Description
Reptarum are a primal and enigmatic race, revered for their unyielding survival instinct, fierce independence, and deep bond with the wilds of Ethos. From the sun-baked expanses of the Scorched Lands to the shadowed depths of the Jungle Isles and the harsh plains of Grudo, they thrive where others falter, their scales gleaming as badges of resilience in an unforgiving world.
Physically, Reptarum command awe with their sinewy, reptilian forms clad in tough, iridescent scales ranging from earthen browns to vibrant greens, tipped with claws and crowned with frills or spines. Males often bear jagged crests or broader tails as marks of prowess, while females weave vines or bones into their scales, crafting a striking tapestry of nature’s gifts and their own cunning. Their movements, fluid yet deliberate, echo the predators of their ancestral swamps, and their attire simple hides or woven reeds blends utility with an untamed grace.
Beyond their savage beauty, Reptarum honor their kin with a quiet reverence, trusting in the instincts passed down through generations of hunters and survivors. Their natural prowess in stalking prey, wielding crude but deadly weapons, and enduring the harshest of climes has carved them a fearsome reputation across Ethos. Their love for the hunt is not mere sport, but a sacred rite; an expression of their primal strength and a testament to their unbreakable will. Masters of ambush and keepers of ancient, unspoken lore, Reptarum wield their surroundings as both shield and spear, their cold-eyed resolve a mirror to the wild heart of their domains. In all, they are a stoic and formidable people, rooted in the rhythms of the untamed, renowned for their predatory grace and enduring spirit.
Costuming Requirements
Must wear body paint (green, brown, tan, brown-red) with patches of scales, Must wear a tail.
Recommended Costuming
Wear spikes on head / face.
(See Player Handbook For List Of Racial Skills)
Description
The Floracyn trace their origins to the ancient forests and windswept plains of Ethos, where they emerged as sentient, humanoid plants from seeds imbued with the plane’s primal vitality. Neither driven by benevolence nor malice, they embody a steadfast neutrality, positioning themselves as stewards of nature’s delicate equilibrium. To the Floracyn, existence is defined by the eternal interplay of growth and decay—a cycle they honor with a reverence born of centuries spent watching saplings rise and wither. Their physical forms are a marvel of natural artistry: bark-like skin ranging from rugged oak to supple willow, entwined with sinuous vines and dotted with blossoms that shift in color with their mood or the seasons. Golden-green sap pulses through their fibrous veins, a lifeblood that ties them to the earth itself. This deep connection manifests in their role as mediators, often stepping into disputes between encroaching civilizations and the untamed wild, their calm voices seeking resolutions that preserve balance rather than favor one side over the other.
Despite their placid demeanor, the Floracyn are not without resolve; they are slow to anger, but when their groves, kin, or the harmony they cherish face threats, their response is as unyielding as roots cracking stone. Their affinity with the Earth element—symbolized by their synergy with the soil and green crafting materials—grants them a resilience that mirrors the enduring strength of the land. They draw sustenance not from food but from sunlight, water, and rich earth, their bodies regenerating through a process akin to photosynthesis that leaves them invigorated beneath the sun’s rays.
Costuming Requirements
must wear green or brown makeup to simulate bark or leafy skin. Vines, flowers, or moss-like textures should adorn the face and exposed skin. Leafy or bark-like clothing.
Recommended Costuming
Branch-like headpieces, floral accents, or root-like tendrils dangling from limbs.
(See Player Handbook For List Of Racial Skills)
** Description Coming Soon **
Advanced races are the races that can be purchased and unlocked using "Game Points", a special type of currency players can obtain by helping the game in various ways, Game Points can also be obtained by retiring a character and converting that characters experience points into Game Points.
(Please select a race below to view its description)
** Description Coming Soon **
** Description Coming Soon **
** Description Coming Soon **
** Description Coming Soon **
** Description Coming Soon **
Special races are exclusive races that can only be purchased and unlocked using OOG currency, these races do not give any extra advantage over the Basic and Advanced races. They simply are something special that is available for players who want to help the games growth OOG.
(Please select a race below to view its description)
** Description Coming Soon **
** Description Coming Soon **
** Description Coming Soon **
** Description Coming Soon **
** Description Coming Soon **