This system is intended as 100% speed with medium contact, and light touch when stabbing. A hit is a strike that makes contact either stopping the weapon or causing it to change direction, contacting with direct force of the blade or striking surface. Strikes of the flat of the blade do not count as hits. Do not try to power through with a blow, think of combat more like fencing where you are using a realistic strike to land blows on your opponent, but not to inflict actual damage. If you attempt to block but are still hit by your opponent’s weapon it still counts as a hit, the blade is always alive. Tippy tap strikes or high speed tapping are considered meta-gaming and are frowned upon as they do not fit in the spirit of the rules.
Stabs are best when thought of as light accurately placed hits, as they can be amongst the most dangerous strikes for players. When stabbing for LARP combat, your target should be to touch the opponent not push through them.
LARP combat is governed primarily by the honor system, a system whereby persons are trusted to abide by the regulations and adhere to the spirit of the rules without supervision or surveillance. As an honor based system we want to create a culture of fairness and hit taking, call your own hits, when in doubt die.
Striking your opponent is a form of communication. You are informing them that they have been hit. You should only strike with enough force to let them know. Thus you should be judicious and courteous when striking unarmored opponents. For those being struck, any hit that lands on you counts. You should not debate whether it was “strong enough” to pierce your armor or skin. If it lands, it counts.
Arms
Legs
Torso
(Places not to target)
Head
Neck
Groin
Hands
Feet
Headshots do not count, you are instructed specifically to avoid striking your opponent's head, and yet it does occur. It is common courtesy to let them recover from an inadvertent headshot before continuing the fight.
There is no grappling, do not physically grab an opponent. No submission holds, takedowns, or wrestling. No Kicks.