R(e)volution - Interative
R(e)volution - Interative
An interactive game I develppend for the technology museum I Skövde that challenged both children and adults to compete against a computer in optimizing travel routes. The game was designed to showcase the challenges of 'The Traveling Salesman Problem' in a fun and accessible way on a big, touch screen as part of a permanent exibition.
Art, & Design — As solo devloper I did all of the designing, scripting, graphic, testing and validation.
Engine: GameMaker Studio
Released: 2017
Link(s):
https://www.balthazar.nu/besok/att-gora-pa-balthazar/r-evolution/