Blamdown: Udder Fury
Blamdown: Udder Fury
I initially joined the Blamdown: Udderfury team as an intern before transitioning into a permanent design position. In this role, I contributed to the game's development by refining existing content and expanding gameplay. My work included designing new levels, weapons, and gameplay features to match the game's chaotic and fast-paced energy.
Additional Contenten Design — Created new weapons, balanced existing ones, and designing additional levels.
Bug Fix & Content Polish — Improved and reworked existing levels to enhance gameplay flow and player experience.
Engine: Unity
Released: 2016
Link(s): https://store.steampowered.com/app/460560/Blamdown_Udder_Fury/