Medusa's Labyrinth (M2)
Medusa's Labyrinth (M2)
I was part of a small team working to bring the full version of Medusa’s Labyrinth to life.
As the only permanent designer on the project, I had a wide range of responsibilities in shaping the game experince— contols, designing core mechanics, prototyping new ideas, and building levels. Throughout development, I also took on a mentorship role, guiding interns and temporary designers as they contributed to the project.
Player & Game Mechanics — Designed and iterated on core gameplay mechanics and player controls.
Level Design & Horror Scripting — Designed levels with a strong focus on tension, atmosphere, and player readability.
Puzzel Design — Created engaging puzzles and gameplay challenges.
Engine: Unreal Engine
Released: Unreleased