This is done by dropping the tire inside of the gutter of a corner in order to maintain speed while attacking a turn. The angle of most gutters allow a driver to take a turn faster than there tires can handle, by resisting any centrifugal force applied to the car mid-turn. There are two types of gutter runs.
This is the same technique as before except it's the exit-oriented method. The timing to drop in the tires and release them is different. Instead of using the gutter when entering the turn, it's used when exiting. This technique is better than the one before, but can only be used on long, high speed turns.
This technique is by far the most dangerous. This is completely opposite of the other two techniques. It requires shifting the weight to the rear tires, taking as much weight off of the inner front tire as possible. It allows the car to float the inner tire above the gutter while taking the corner at full speeds. By doing so you can go more inside the turn than normal, allowing faster times.
There are certain, specialized techniques for getting full power from an AWD car. AWD cars can't drift easily so the driver must take the corner at a very high speed, shifting the car's center of gravity suddenly. Even an expert driver could lose control of the wheel during this move. Once they enter the drift, the driver floors the gas pedal and relies solely on the steering wheel to control the car. Redsun members mainly drive Audis, AWD.
In an FR car, a driver can ease up on the accelerator to regain command of the vehicle.
Try that in a AWD and you'll slide into a deadly understeer before you can slack off on the acceleration to regain control.
Keeping the gas pedal on the floor is essential for AWD drifting.
And it's the first thing that in-experienced drivers forget.
Only a highly skilled driver should attempt an AWD drift in the first place, Otherwise, it's suicide.
But once a driver has mastered the technique they can take corners at unbelievable speeds.
In an AWD drift, avoid counter-steering at all cost.
In an FR car, other's instinct would be to turn the wheel the opposite direction from vector. Do that with an AWD and car bolts will change direction with you. The AWD offers a huge power advantage over other cars. The driver must be quick and precise with the wheel.
The hazards of negotiating one hair-raising hairpin turn after another began to mess with your mind.
The problem wasn't the turn themselves, but something that happens to AWD brakes around tight corners.
This is performed at race speeds, when entering a high speed corner a driver lifts his foot off the throttle to induce a mild over steer and then balances the drift through steering and throttle motions. (note: the car that is being used for this style of drift should be a neutral balanced car therefore the over steer will induce itself, if the car plows through any turn this technique will not work).
This is performed by trail braking into a corner, then loss of grip is obtained and then balance through steering and throttle motions. (note: this is mainly for medium to low speed corners).
This is performed by rocking the car towards the outside of a turn and then using the rebound of grip to throw the car into the normal cornering direction. (note this is heavy rally racing technique used to change vehicle attitudes during cornering, mainly tight mountain corners.)
This is performed by depressing the clutch pedal on approach or during a mild drift to give a sudden jolt through the driveline to upset rear traction.
This is performed by letting the revs drop on downshift into a corner and then releasing the clutch to put stress on the driveline to slow the rear tires inducing over steer. (this is like pulling the E-brake through a turn - note this should be performed in the wet to minimize damage to the driveline etc.)
This technique is very basic, pull the E-Brake or (side brake) to induce rear traction loss and balance drift through steering and throttle play. (note: this can also be used to correct errors or fine tune drift angles.)
This is performed by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn. (note this technique is very useful for low horsepower cars.)
In this technique the rear tire on the inside of a turn or apex is bounced over a curb to lose traction resulting in over steer.
This is done by pulling the E-brake through a straight to start a high angle drift and to hold this to set up for the turn ahead. (note: this can only be done at high speed.)
This is a slow side-to-side faint like drift where the rear end sways back and forth down a straight.
The E-brake as well as steering and braking techniques must be used to balance the car through a corner. (note: the E-brake is the main technique used to balance the drift.)
This performed when entering a corner and using full throttle to produce heavy oversteer (tail slide) through the turn. (note: needs horsepower to make this happen.)
4WD cars never drift. Grip is a term describing the total cornering envelope of a race car by the friction component of the tire, the mass of the machine and the downforce generated.
This is done by steering the car into the opposite direction of the corner then shifting the weight of the car into the direction of the corner, causing the tires to slide.