"Haudi" A4 2.0T
A4 3.2TSFI
Hawkeye
Eagle Talon
4.2L V8 Supercharged
(Track, Uphill)
M1NI Demon
Mini Cooper
1.6L 4cyl Turbo
(Track, Downhill)
OPEN POSITION
(Drag, Dig)
SlowEg
Civic EG6
1.8L 4cyl Turbo
(Drag, Roll)
SnapMR2
SW20
2 Rotor N/A
(Club Member)
"RSlow"
Focus RS
2.3L I4 Turbo
(Club member)
OPEN POSITION
(Club Member)
OPEN POSITION
(Club Member)
Once on the board, your team leader may challenge an opposing team up to two positions ABOVE your team.
EXAMPLE
7. Black Diamond Racing 28
8. Retro Wave rep points 23
9. Team Rotari 18
10. NightTech 16
11. UTM 13
NightTech may challenge Retro Wave or Team Rotari if no challenges are already in progress but may not challenge UTM or BDR due to their positioning on the board.
-You cannot go below 0 points.
-New teams will be started 5 points behind the team at the bottom of the board.
How the points work:
Winning a race: +5 points for winning team
Losing a race: -3 points for losing team
Upon being challenged you must choose a course to race the opposing team on.
There will be one uphill and one downhill unless a tie breaker is needed.
The team with more points leads, but the team with less points may lead if both drivers agree to it.
There will be one uphill race and one downhill race. The first team to secure one victory on both the uphill and the downhill will be named the winner. If one team wins one race, but the other team wins the other, a tiebreaker race must take place. The undefeated member of the defending team will choose the uphill or the downhill for the tiebreaker race.
All races will follow the Cat and Mouse format, with the defending team leading.
If the chasing driver is within three car lengths of the leading driver, the drivers will switch positions and run the opposite direction. If the chasing driver overtakes the leading driver, the chasing driver is declared the winner of the round. If the distance between the chasing driver and the leading driver is greater than three car lengths, the leading driver wins. This distance must be agreed upon by both teams.
Contact is allowed, however excessive bumping is not. If the contact heavily affects a driver, the race will be restarted. This counts towards the other team’s restart count.
Cutting corners is not allowed, however two-wheel dips and gutter running is allowed. Taking corners wider to gain an advantage (e.g. using grass for better exit) will count as cutting. If a driver cuts a corner, the race is restarted and the team that cut the corner will lose their restart.