To paraphrase Bruce Lee : “Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it."
To make games you need to get used to change and to find ways to adjust to how a project or studio or even industry changes. Making it easier to handle change in your daily work is about not placing too much emphasis on perfection but on always moving forward.
UDS - Sweden
Sony London Studio - UK
Irrational Australia/2K Australia - Australia
2K Marin - US
Hangar 13 - US
Bioware Edmonton - Canada
Capcom Vancouver - Canada
Motive Vancouver - Canada
Full Circle - Canada
Asterix Mega Madness - UDS
Futurama the Game - UDS
Eyetoy Groove - Sony London
Getaway Black Monday - Sony London
Gangs of London - Sony London
XCOM FPS - 2K Australia
Bioshock 2 - 2K Australia
XCOM: The Bureau - 2K Marin
Mafia 3 - Hangar 13
Anthem - Bioware Edmonton
[Untitled Action Game] - Capcom Vancouver
[Untitled Action Game] - Motive Vancouver
skate - Full Circle