example;
33 shapes have a taper limit of | 0.0, 2.0 |spheres have a taper limit of | 0.0, 1.0 | but can be exploited to 2.0.
rez a Sphere
set the shape to 33->Circle and the taper to | x:2.0, y:2.0 |
set the shape back to Sphere.the exploited tapering on Spheres is stable compared to 33->Shapes, and will only break if the taper itself is changed.