QA

Multiplayer and strategy shooter that combines crafting and building, 2 teams of 16 must fight to take control of the territory, capturing bases and defending their position. Made with Unreal Engine 5. These were my tasks as QA in United 1944:

- Quality Assurance, specialized in Game Design.

- Quality Control of all general aspects of the game.

- Assistance with the community's complaints and feedback.

- Marketing Assistance for the creation of media content.


Killsquad

Hack and Slash action and shooting role-playing game with an isometric view (Diablo style) and with an online cooperative mode. Steam page here:

When I got hired by Novarama Studio, Killsquad was in its final stages. However, I was able to work on the port for PS4 and PS5, as well as assist the community with the latest bugs in the game.

My tasks involved but were not limited to:

- Quality Control of the latest stages of the game.

- Revisions of the PS4 and PS5 ports.

- Creation of media content used in the game.