DESIGNER

Multiplayer and strategy shooter that combines crafting and building, 2 teams of 16 must fight to take control of the territory, capturing bases and defending their position. Made with Unreal Engine 5. These were my tasks as QA in United 1944:

- Quality Assurance, specialized in Game Design.

-  Creation of testplans of game features

- Giving feedback to the design deparment


Roguelight

Master's Degree Project

Roguelite-style adventure for PC. Aurora, a young warrior, must bring the light back to her world, facing cunning enemies and activating altars. 

- Design of some of the game mechanics.

- Part of the programming team using Unreal


Toilet Rush

Personal project made in 2 months using Godot

Tap your way through a series of increasingly challenging levels earning corn, gear up with different shop items and unlock all of the different characters to choose from.

- Design of the game mechanics.

- Programing the game in Godot using GDScript.


Prototype

An arcade game that uses the typing skills of the player as a game mechanic.

- Design of the game mechanics

- Prototyping the project using Unreal 5


Replace

An arcade game based in the shell game.

- Design of the game mechanics

- Prototyping the project using Unity


A Treasures Hunt

Internship Erasmus +

Application designed for the Bremen Spatial Cognition Center (BSCC), Uses mental rotation concepts along with a pirate tale, used as a tool for a study

- Design of the game mechanics

- Prototyping the project using Unity


NAMG

Final Degree Project 

A 2D adventure for tablets that combines multiplication concepts with a turn-based fighting mechanic.

- Design of the game mechanics

- Prototyping the project using Unity


Rolling in the Deep

Small project made by two people, a race but with a twist.

- Design of the game mechanics

- Prototyping the project using Unity