Computational thinking skills can empower students to create computational artifacts that allow for personal expression. Educators recognize that design and creativity can encourage a growth mindset and work to create meaningful CS learning experiences and environments that inspire students to build their skills and confidence around computing in ways that reflect their interests and experiences.
5.4.a
Design CT activities where data can be obtained, analyzed and represented to support problem-solving and learning in other content areas.
5.4.b
Design authentic learning activities that ask students to leverage a design process to solve problems with awareness of technical and human constraints and defend their design choices.
5.4.c
Guide students on the importance of diverse perspectives and human-centered design in developing computational artifacts with broad accessibility and usability.
5.4.d
Create CS and CT learning environments that value and encourage varied viewpoints, student agency, creativity, engagement, joy and fun.
4.a: Students create and analyze code to get the drone to move or display certain actions. Computational thinking, or problem solving is done in the process.
4.d: This learning activity allows students to show their creativity. They can personalize the actions that they want their drone and/or where they want their drone to go. This allows the students to have fun while problem solving in computing systems and programming. Â
Click here to see how I explored the Drone Simulation and how students can do the same.
4.c This event helped me practice and plan a lesson and activity with with computational artifacts for students at METRO Elementary. The lesson demonstrates artifacts with accessibility and usability that is suited for 3rd grade students for the main event. Upon the event, the lesson needed to be adjusted as 1st graders joined the 3rd graders.