Champions

Champions are divided into 3 categories, Light, Medium, and Heavy.

Light, Medium, and Heavy champs are classified by their walking speed, and the amount of armor that they spawn with, and can hold without being over-stacked. Light champions move at 320 ups, spawn with no armor and a max of 50 AP, medium champions move at 310 ups, spawn with 50 armor and a max of 100 AP, and heavy champions move at 300 ups, spawn with 100 armor and a max of 150.

Light Champions (320 ups, no starting armor, 50 max)

Anarki

Active ability: Injection - restores 50 HP which has the ability to overheal while also giving Anarki +1 max HP and a temporary speed boost

Passive ability: CPMA movement/Air control

Max speed: 680

Nyx

Active ability: Ghostwalk - Nyx shifts into another dimension, and cannot be hit or seen, during ghostwalk, Nyx is given a speed boost

Passive ability: Wall Jumping

Slash

Active ability: Plasma Trail - Slash leaves a bright plasma trail behind her which explodes after some time, Slash is sped up while deploying the trail.

Passive ability: Crouch sliding

Medium Champions (310 ups, 50 start, 100 max)

BJ Blazkowicz

Active ability: Dual Wield - BJ pulls out another weapon, increasing his firerate

Passive ability: After some time out of combat, BJ will regenerate hp to the next increment of 25

DOOM Slayer

Active ability: Berserk - DOOM Slayer becomes incredibly quick and uses a melee attack to deal damage

Passive ability: Does not make a low health noise

Galena

Active ability: Unholy Totem - Galena places a totem, which will heal herself and nearby teammates, and explode when an enemy comes near

Passive ability: The cooldown for Unholy Totem is reduced when Galena picks up health items

Ranger

Active ability: Dire Orb - Ranger throws an orb which he may teleport to

Passive ability: Ranger has significantly reduced self damage

Visor

Active ability: Piercing Sight - Visor has the ability to enemies see through walls

Passive ability: Visor has the greatest acceleration out of any champion

Heavy Champions (300 ups, 100 start, 150 max)

Clutch

Active ability: Barrier/Mining Laser - Clutch activates a wall in front of himself which deactivates for a short period when he fires. When activated again it fires a mining laser, which is similar to the Lightning Gun

Passive ability: Dodging

Keel

Active ability: Grenade Swarm - Keel fires a grenade, and can store up to 5 grenades

Passive ability: Grenade Swarm's cooldown is reduced when Keel picks up any ammo box

Scalebearer

Active ability: Bull Rush - Scalebearer charges forward at high speed, dealing damage when he runs into an enemy

Passive ability 1: Scalebearer gains speed up to 500 ups while walking forward

Passive ability 2: Scalebearer deals damage when he collides with another player

Sorlag

Active ability: Acid Spit - Sorlag shoots multiple projectiles which coat surfaces and cause enemies to take damage over time

Passive ability: CPMA movement/Air control, and is not affected by acid elements or enemy acid spit (still takes damage from a direct acid spit hit, but does not suffer the damage over time effect)

Max Speed: 720

Strogg & Peeker

Active ability: Drone Strike - Strogg cloaks while he pilots a drone which has a weapon and the ability to rush opponents and explode on contact

Passive ability: Upon killing an enemy, a container of 25 health will drop, this container can overheal a player