Champions
Champions are divided into 3 categories, Light, Medium, and Heavy.
Light, Medium, and Heavy champs are classified by their walking speed, and the amount of armor that they spawn with, and can hold without being over-stacked. Light champions move at 320 ups, spawn with no armor and a max of 50 AP, medium champions move at 310 ups, spawn with 50 armor and a max of 100 AP, and heavy champions move at 300 ups, spawn with 100 armor and a max of 150.
Light Champions (320 ups, no starting armor, 50 max)
Anarki
Active ability: Injection - restores 50 HP which has the ability to overheal while also giving Anarki +1 max HP and a temporary speed boost
Passive ability: CPMA movement/Air control
Max speed: 680
Nyx
Active ability: Ghostwalk - Nyx shifts into another dimension, and cannot be hit or seen, during ghostwalk, Nyx is given a speed boost
Passive ability: Wall Jumping
Slash
Active ability: Plasma Trail - Slash leaves a bright plasma trail behind her which explodes after some time, Slash is sped up while deploying the trail.
Passive ability: Crouch sliding
Medium Champions (310 ups, 50 start, 100 max)
BJ Blazkowicz
Active ability: Dual Wield - BJ pulls out another weapon, increasing his firerate
Passive ability: After some time out of combat, BJ will regenerate hp to the next increment of 25
DOOM Slayer
Active ability: Berserk - DOOM Slayer becomes incredibly quick and uses a melee attack to deal damage
Passive ability: Does not make a low health noise
Galena
Active ability: Unholy Totem - Galena places a totem, which will heal herself and nearby teammates, and explode when an enemy comes near
Passive ability: The cooldown for Unholy Totem is reduced when Galena picks up health items
Ranger
Active ability: Dire Orb - Ranger throws an orb which he may teleport to
Passive ability: Ranger has significantly reduced self damage
Visor
Active ability: Piercing Sight - Visor has the ability to enemies see through walls
Passive ability: Visor has the greatest acceleration out of any champion
Heavy Champions (300 ups, 100 start, 150 max)
Clutch
Active ability: Barrier/Mining Laser - Clutch activates a wall in front of himself which deactivates for a short period when he fires. When activated again it fires a mining laser, which is similar to the Lightning Gun
Passive ability: Dodging
Keel
Active ability: Grenade Swarm - Keel fires a grenade, and can store up to 5 grenades
Passive ability: Grenade Swarm's cooldown is reduced when Keel picks up any ammo box
Scalebearer
Active ability: Bull Rush - Scalebearer charges forward at high speed, dealing damage when he runs into an enemy
Passive ability 1: Scalebearer gains speed up to 500 ups while walking forward
Passive ability 2: Scalebearer deals damage when he collides with another player
Sorlag
Active ability: Acid Spit - Sorlag shoots multiple projectiles which coat surfaces and cause enemies to take damage over time
Passive ability: CPMA movement/Air control, and is not affected by acid elements or enemy acid spit (still takes damage from a direct acid spit hit, but does not suffer the damage over time effect)
Max Speed: 720
Strogg & Peeker
Active ability: Drone Strike - Strogg cloaks while he pilots a drone which has a weapon and the ability to rush opponents and explode on contact
Passive ability: Upon killing an enemy, a container of 25 health will drop, this container can overheal a player