The project involves the development of a prototype app/game inspired by platforms like Instagram and TikTok. The game allows users to scroll through memes while highlighting the addictive nature of such platforms.
It employs humor, engaging UI elements, and playful mechanics to encourage self-awareness about digital habits. The prototype belongs to the domain of “Games for Change,” designed to promote behavioral reflection and challenge societal norms.
Purpose of the Project
The primary objective is to critique the addictive algorithms of social media apps while fostering self-awareness in users. The game playfully mimics these addictive behaviors and uses exaggerated humor to highlight the potential impact of endless scrolling. It concludes with a humorous nudge encouraging players to step away and engage in real-life activities.
Gameplay Video
Role in the Project
Designing all 2D art, UI elements, and animations using Adobe Photoshop.
Implementing a meme categorization system to engage users.
Developing core features like interactive reactions and click-based navigation.
Conceptualizing and executing the project from start to finish, demonstrating skills in design, storytelling, and technical problem-solving.
Step into a hand-drawn 2D world filled with mystery and intrigue. This detective game combines a captivating narrative with top-down gameplay mechanics.
Players will explore a meticulously crafted environment, interact with characters, and solve intricate puzzles.
Built using Unity and enhanced by the Fungus narrative tool, the game delivers a deep, interactive story experience with twists and turns leading to an unexpected conclusion.
Role in the Project
Game Development and Programming:
Designed and developed the entire game using Unity, with a focus on creating smooth and intuitive gameplay mechanics.
Utilized the Fungus tool to implement a robust and interactive narrative system that drives the detective story.
Art and Design:
Created all visual assets by hand, including characters, environments, and UI elements, giving the game a distinct and cohesive artistic style.
Designed top-down environments to support exploration and investigation, ensuring they aligned with the narrative's tone.
Narrative Design:
Wrote and implemented the detective storyline, including key plot twists, character interactions, and an engaging conclusion.
Integrated the narrative seamlessly into the gameplay, ensuring that the story and exploration complement each other.
World Building and Atmosphere:
Crafted a detailed 2D world that immerses players in the mystery through its visual style and environmental storytelling.
Balanced the pacing of exploration, puzzles, and story progression to create a cohesive player experience.
Project Management:
Managed all aspects of development, from initial concept to final implementation, ensuring a polished and complete game.
Iterated on feedback to refine gameplay mechanics, narrative flow, and visual presentation.