I am a passionate level designer specializing in creating unique and immersive game environments.
My goal is to design game levels that not only look stunning but also offer engaging and well-thought-out gameplay experiences.
I have experience working with leading tools like Unity, Unreal Engine, and Unity Fungus, with a strong focus on 3D games, though I’ve also developed 2D projects.
Falmouth University, Falmouth, UK
September 2022 – June 2025
Game Design: Developing gameplay concepts, mechanics, and progression systems that create engaging player experiences.
Level Design: Designing level flow, combat spaces, navigation, pacing, and environmental storytelling.
Systems Design: Creating and balancing gameplay systems, reward loops, and difficulty progression.
Unreal Engine / Unity: Prototyping levels and gameplay ideas, implementing mechanics, and supporting iteration.
Design Documentation: Producing GDDs, level diagrams, maps, and structured design documentation to communicate ideas clearly.
Playtesting & Iteration: Testing gameplay, gathering feedback, and improving level design and mechanics through iteration.
Tools: Maya, Photoshop, Git, Jira, Confluence, Trello.
Soft Skills: Creative approach, attention to detail, and strong problem-solving abilities.
I’ve been a Day/Night Duty Manager responsible for a full hotel, and a waiter who worked hard enough to progress to Restaurant General Manager — still, I choose game development as my biggest passion in life. :)🤍
Contacts:
vladthedesigner95@gmail.com