This is a strategic card-based dungeon-building game where players use cards to construct their dungeon and face waves of enemies.
You play as a student attempting to pass a final exam by summoning and defeating a demon. To succeed, you must strategically use souls, which are collected by defeating enemies, to build and enhance your dungeon.
Survive through multiple waves of challenges, balance your resources, and outwit your foes to achieve victory and complete your exam.
[September 2023 - May 2024]
Gameplay Video
Game Design Document
Animations Integration
Narrative Document
Prototyping
Role in the Project
Game Design:
Designed and prototyped the game mechanics, focusing on the strategic use of cards for dungeon-building.
Created and balanced card ideas, ensuring variety and synergy within gameplay.
Developed the core concept of summoning and defeating the demon as part of the narrative goal.
Prototyping and Testing:
Built a paper prototype to test gameplay mechanics and balance enemy waves.
Iterated on feedback to refine the gameplay experience and card interactions.
Animation and Visual Direction:
Provided creative input for animations and visual effects, ensuring they matched the game's tone and theme.
Overall Design Vision:
Led the development of the game’s core ideas, narrative, and mechanics, ensuring cohesion between gameplay, story, and visuals.
ITCH page