Initiation

Before taking action on a player you must have a  valid role-play reason behind it. 

Initiation Procedure

4.1: To initiate, you must:

4.2: When a player is killed and then revived by a medic, said player must re-initiate before shooting.

4.3: Using a helicopter to clearly block the path of another helicopter taking off is classed as one-way initiation.

4.4: You are allowed to shoot at ground vehicles (this includes grounded helicopters) to disable it without initiating roleplay. However, after the vehicle is disabled the shooters must approach the vehicle to initiate roleplay with the occupants.

4.5: Shooting at a vehicle allows the driver, the driver’s gang and the passengers of said vehicle to defend themselves. This does not include the passenger’s gang members. 

4.6: Knocking someone down is considered a one-way initiation, meaning you are allowed to kill the person who knocked you out.

4.7: Police are allowed to kill the gunner of an armed vehicle without initiating.

4.8: Each gang is individually responsible for initiating.

4.9: Sling loading a vehicle is a one-way initiation, meaning the owner of the vehicle and his fellow gang members may shoot the player (attempting to) sling load the vehicle and said player’s gang.