Good Behavior Game
According to a longitudinal study started by Dr. Kellam in 1985, conducted in Baltimore of more than 1,000 in 41 first grade classes, students from a range of demographics were less likely to abuse drugs if they participated in the Good Behavior Game (GBG) in first and second grades (NIDA, 2010).
How to play:
School wide implementation:
Pencils
Erasers
Books
Food- healthy options!
Gift Cards (Itunes, STEAM, Amazon)
Stickers
Markers
School gear (shirts, sweat shirts, etc.)
Toys- cars, dolls, yo-yo's, fidget spinners
Kites
Tips:
Common reasons for difficulties with school-wide success can be from teacher and student buy in. Administrators who are looking to implement a school-wide PBIS strategy should look to their teachers to begin with for ideas. Listen to what common complaints related to student behavior are and elicit a team to come up with some ideas for a school-wide reward program. Many times if teachers feel they are the ones coming up with the ideas, they are more likely to participate.
Want to track which teachers are participating? Create tickets with teacher names on them and give each teacher a set amount each month. As students use the tickets (or money) they can be tracked.
Students are also a great resources for prize ideas. Administrators can look around on the playground for fashion trends, games students like to play, and even ask them what they would want as prizes.
High School Student Store Success
High school might seem like a lost cause for a school wide reward system, but according to Ramirez and Rosario (2018), offering high school students a store to purchase items with their behavior rewards has proved to be successful. Their school served a population of students where 85% qualified for free and reduced lunch. These students often purchased items for their family for holidays, were able to attend after school functions like dances and football games, and were excited to wear gear with their school's mascot.
How it works:
Student Store:
Middle School Adaptation- Lounge Area
To give middle school students an incentive, create a lounge area. Consider hooking up a video game console and having kids buy time on a game, offer them computers to play online games of their choice, and have board games available for use. You could also let them use their phones or other devices to listen to music, read, or play games.
Talk to your IT department for creating a WiFi network that is only accessible by students using a password for specific amounts of time, on specific days.