There are several fully custom moves in this fangame. Some of these moves are exclusive to custom regional forms or convergent evolutions, while others can be learned by both custom and vanilla pokemon through the use of custom TMs (or "CMs", short for "Custom Machines").
Type: Rock
Category: Special
Power: 80
Accuracy: 100%
PP: 5
Targeting: Single-target
Torterra's signature move.
Description:
"The user attacks with a mystical power summoned from its crystals. It may also raise all the user's stats at once."
Effect:
This move has a 20% chance to raise the user's Attack, Defense, Special Attack, Special Defense, and Speed by 1 stage.
Type: Flying
Category: Physical
Power: Varies
Accuracy: 100%
PP: 10
Targeting: Single-target
Blaziken's signature move.
Description:
"The user kicks at the foe as they rocket into them. It does more damage the faster the user is."
Effect:
This move's power is calculated in the same manner as Electro Ball.
Target's speed vs user's Base power
Over 100% 40
50.01% to 100% 60
33.34% - 50% 80
25.01% - 33.33% 120
0.01% - 25% 150
Type: Poison
Category: Physical
Power: 75
Accuracy: 95%
PP: 10
Targeting: Single-target
Feraligatr's signature move.
Description:
"The user bites the target with toxic fangs. It may also leave the target badly poisoned."
Effect:
This move's has a 50% chance to badly poison a target.
This move's power is boosted by Strong Jaw.
Type: Electric
Category: Special
Power: 25
Accuracy: 90%
PP: 10
Targeting: Single-target
Metagross's signature move.
Description:
"The user opens fire on the target, hitting four times in a row. It also lowers the target's Special Defense stat."
Effect:
This move always connects four times, presuming it doesn't miss or get blocked. It has a 10% chance to drop the target's Special Defense 1 stage.
This move is blocked by Bulletproof.
Description:
"Protects itself from damage. It also causes attackers that make contact to faint in three turns."
Effect:
This move protects the user from damage for one turn. If a Pokémon uses a contact move which gets blocked, that Pokémon is put on a Perish timer, and will faint in three turns provided they do not switch.
This move has an increasing chance to fail with each consecutive use.
Type: Steel
Category: Special
Power: 20
Accuracy: 100%%
PP: 10
Targeting: Single-target
Krookodile's signature move.
Description:
"Attacks by shooting scales two to five times in a row. Lowers the user's Defense. This move always goes first in rain."
Effect:
This move connects two to five times, lowering the user's Defense 1 stage in the process. It also has +1 priority when used during Rain.
This move is blocked by Bulletproof.
Type: Fire
Category: Physical
Power: 110
Accuracy: —%
PP: 5
Targeting: Single-target
Gallade's signature move.
Description:
"A great slashing attack which cannot miss. The attack's recoil harshly reduces the user's Atk stat"
Effect:
This move cannot miss, except against targets in a state of semi-invulnerability such as Fly or Dig. The user's Atk falls by 1 after each use.
This move's damage is boosted by the Sharpness ability.
Type: Fairy
Category: Special
Power: 150
Accuracy: 100%
PP: 5
Targeting: All adjacent Pokémon
Gardevoir's signature move.
Description:
"The user attacks everything by releasing immense power, damaging the user. May also burn the target."
Effect:
After use, the user loses half of their Max HP. This move has a 10% chance to inflict a Burn on each target it hits.
This move's use is prevented by the Damp ability.
Type: Grass
Category: Status
Power: —
Accuracy: —%
PP: 10
Targeting: Self and ally
Perrserker's signature move.
Description:
"The user restores HP and cures status conditions of itself and allies."
Effect:
This move heals the user and its ally for 25% of their max HP, and cures them of status conditions.
Type: Electric
Category: Status
Power: —
Accuracy: —%
PP: 10
Targeting: Single-target
Alakazam's signature move.
Description:
"Restores target's HP cures most statuses, but drops target's attacking stats and may paralyze."
Effect:
Restores 75% of a target's max HP, but drops their Atk and SpAtk by 1, and has a 50% chance to inflict paralysis.
If used by a Pokémon with the Mega Launcher ability, restores 100% of a target's max HP.
If used by a Pokémon with the Serene Grace ability, or while under the effects of a rainbow, the paralysis chance is either 100% if used against an opponent, or 0% if used against an ally.
Type: Grass
Category: Status
Power: —
Accuracy: —%
PP: 10
Targeting: User
Description:
"The user gorges itself on its held Berry, changing its ability to Thick Fat."
Effect:
The user immediately eats their held berry, and its ability gets replaced with the ability Thick Fat until it switches out.
The move fails if the user isn't holding a berry
An opposing Pokémon has the Unnerve ability will not prevent the move being used, or prevent the berry being eaten.
If the user has either the Ripen or Fine Dining ability, the berry's effect will be doubled before the ability is replaced.
Type: Fairy
Category: Status
Power: —
Accuracy: —%
PP: 20
Targeting: User's side of the battle
Description:
"This move reduces damage from attacks for five turns. This can be used only in Misty Terrain."
Effect:
Sets a screen reducing the damage the user and their allies take from physical and special attacks for 5 turns, or 8 turns if the user is holding Light Clay.
In single battles, damage is reduced by 50%. In double battles, damage is reduced by ~33%. This damage reduction does not stack with Reflect or Light Screen.
The move fails if Misty Terrain is not active, but can still be used by a Pokémon that is not grounded.
The move fails if a screen set up by a previous Mystic Veil (or a previous Aurora Veil) is still active.
(It's basically a clone of Aurora Veil, except requiring Misty Terrain to set up instead of Snow.)
Type: Water
Category: Special
Power: 60
Accuracy: 90%
PP: 10
Priority: -6
Targeting: Single-target
Description:
"A riptide sweeps away the target and drags out another Pokémon in its party. In the wild, the battle ends."
Effect:
Pokémon hit with this move are forced to switch out. If used on a wild Pokémon, the battle ends.
(Animation bugs a little if used on a Pokémon with nothing to switch to, or which can't be forced to switch due to the ability Suction Cups, but it still functions just fine mechanically.)
Type: Fairy
Category: Physical
Power: 60
Accuracy: 100%
PP: 25
Targeting: Single-target
Description:
"The target is bitten with viciously mystical fangs. It may make the target flinch."
Effect:
If the target has not yet moved for the turn, it a 30% chance to flinch.