Soon after players leave Dr. Thorne's lab for the first time, they encounter... Me!
Players can find me all throughout the game, usually in Pokémon Centers. Talk to me, and there's a few things I can do!
I can give some behind-the-scenes details about the area or plot-threads relating to whatever location the player's talking to me in
I can change some settings (currently "Single or Double Battles" and "Classic or Modern EXP Share" are the only ones added, but I plan to add a difficulty adjustment at some point as well, and maybe some other features like level caps.)
I can make the credits roll (no, this does not count as beating the game)
I can (and will) kick your ass.
At any point, players can challenge me to a battle. After they've acquired their first Gym Badge, I will begin accepting their challenges.
Now, for trainers like Callie, the Gym Leaders, and even members of the Solarite Order, while they're generally trying their hardest to win in-universe, I try to design teams for them that feel like a tough- but fair- challenge.
My teams are not that. My teams are designed to win, and that's it.
...Okay, that's not completely it, but it's close. Each time a player defeats a Gym Leader, they'll unlock one new team that I'm able to use. Each of these teams will be designed with two constraints. First, I can only use items the player has also been able to access. Second, I can only use Pokémon the player gained access to before the Gym they just beat, but after the Gym they beat before it, without going more than one level above the most recent gym leader's level cap. However, these are the ONLY constraints I have. Pikachu has a 1% encounter rate in Mariville Town, and a 5% chance to be holding a Light Ball, and it's possible to get lucky enough to find one with perfect IVs with enough encounters. Also, Max's Perrserker is level 15, and Pikachu can learn Fake Out, Nasty Plot, Electro Ball, and Nuzzle before level 16. So while a level 16 Pikachu with a Light Ball, perfect IVs, and those four moves is absolutely busted that early in the game, it's within my rules, so it's fair game. But since the only Sun Stone at that point requires a level 25 Rockruff, which definitely higher than level 16, I can't use a Raichu until the second team.
Of course, with such powerful teams, there's gotta be a good reward for beating them. But I don't want rewards that just make the already strong players get stronger, because what's the point? So what I decided on is that each time a player defeats one of my teams for the first time, they get a small but permanent boost to their shiny odds.
(For anyone curious, the exact formula for the odds is: (16 + 80x)/65536 (x = badge count))
One last thing before getting to my actual teams. If anyone decides to do Nuzlockes of this fangame, as it's lead (and only) developer, I officially declare that any and all deaths at the hands of my Pokémon are completely non-canon, and that after these battles I use my magical god/developer powers to bring them all back from the dead with at worst a mild headache.
Anyway, the teams.
(My first team. Unlocked after defeating Max. All Pokémon have perfect 31 IVs in every stat.)
Developer pengie9290
Pokémon Level Ability Item Nature Moves Form
1. Vulpix 16 Drought Charcoal Modest Incinerate, Hypnosis, Baby Doll Eyes, Disable Kanto
2. Tropius 16 Harvest Sitrus Berry Brave Leech Seed, Leaf Blade, Razor Leaf, Gust
3. Marill 16 Huge Power Muscle Band Adamant Aqua Jet, Bounce, Helping Hand, Tail Whip
4. Pawniard 16 Defiant Metal Coat Naughty Metal Claw, Sucker Punch, Torment, Fury Cutter
5. Vulpix 16 Snow Warning Charti Berry Calm Hypnosis, Icy Wind, Disable, Baby Doll Eyes Alola
6. Pikachu 16 Static Light Ball Timid Electro Ball, Nasty Plot, Nuzzle, Fake Out
(My second team. Unlocked after defeating both Aurora and my first team. All Pokémon have perfect 31 IVs in every stat.)
Developer pengie9290
Pokémon Level Ability Item Nature Moves Form
1. Furret 27 Huge Power Never-Melt Ice Naughty Spirit Break, Ice Shard, Ice Fang, Tidy Up
2. Conkeldurr 27 Iron Fist Muscle Band Adamant Mach Punch, Wide Guard, Rock Slide, Bulk Up
3. Barraskewda 27 Propeller Tail Mystic Water Adamant Aqua Jet, Dive, Throat Chop, Focus Energy
4. Houndoom 27 Unnerve Black Glasses Timid Nasty Plot, Incinerate, Snarl, Will-O-Wisp
5. Hydrapple 27 Supersweet Syrup Yache Berry Quiet Fickle Beam, Magical Leaf, Yawn, Dragon Cheer
6. Raichu 27 Surge Surfer Air Balloon Modest Psychic, Discharge, Nasty Plot, Charge Beam Alola