Overview of the place to let player know the situation
Overview of the place to let player know the situation
🔹 Overview
A continuation of the End of Command narrative . A stealth-driven escape level set within a controlled facility, where the player must break free, navigate hostile space, and survive after being captured .
🔹 Core Intent
To create a tense escape experience where the player feels vulnerable, disoriented, and forced to rely on instinct rather than clarity.
🔹 Player Objective
Escape from containment
Avoid detection while navigating the facility
Find a viable exit path and survive
Guard patrolling the path player should get throuh them
🔹 Design Focus
Stealth & Survival
Enemy awareness based on line-of-sight
Limited visibility increases tension and risk
Player Flow
Guided through tight corridors and controlled spaces
Clear progression from confinement → navigation → escape
Perception & Experience
combat which player can use
🔹 What I Did
Designed full level layout and escape flow
Created stealth routes and enemy placement logic
Implemented visual direction using lighting and space
Developed atmosphere to support narrative and gameplay
🔹 Tools Used
Unreal Engine 5
Marketplace Assets
special takedown which player can do