this is a real-time cinematic sequence created in Unreal Engine 5, built around an original music composition produced by me.
The focus of this project was to explore how movement, pacing, and sound design can create atmosphere through a single environmental subject — a train. While the train and supporting props were sourced from the Unreal Engine Marketplace, the cinematic direction, music composition, camera choreography, and emotional pacing were fully developed by me.
This piece emphasizes mood-building through rhythm, scale, and motion.
My Contributions
Original music composition and production
Audio integration and synchronization inside Unreal Engine
Cinematic direction using Sequencer
Camera animation and tracking shots
Rhythm-based pacing aligned with musical structure
Lighting refinement for tonal consistency