Piyush Singh
Game & Level Designer
Open to Internship & Junior Design roles
Get In Touch :
Open to Internship & Junior Design roles
Get In Touch :
DEMO REEL
A focused reel showcasing level design, player flow, and gameplay spaces.
Level Designer with strong emphasis on player experience, supported by world building
Main Skill :
Designed levels to guide player movement, pacing, and decision-making through layout, terrain, and visual cues.
Additional Work :
Cinematic sequences used to support storytelling and player experience.
A design breakdown of famous games analyzing its level design, mechanics, and player experience and what i learned from it
About Me
I’m a Game Designer focused on building gameplay-driven experiences in Unreal Engine 5.
My work centers on level design, player guidance, and environmental storytelling, with a strong emphasis on player flow and interaction.
Alongside this, I use gameplay analysis (QA), world building, and cinematic design to iterate, refine, and strengthen the overall player experience.