START: Some assets seem too 'sharp' or detailed in relation to background.
GOAL: all assets visually match in relation to photographic quality (exposure, sharpnessvs. blur, noise/grain).
NOTE: extremely subtle in this case!
BLUR TOOL: blurs current layer locally. Strength can be manipulated.
FILTER/BLUR: various ways of blurring an entire layer (not locally)
FILTER/NOISE/ADD NOISE: add a simulation of noise or grain to an entire layer
HUE/SATURATION: use 'Lightness' within Hue/Saturation to simulate an underexposed or overexposed photograph, and/or create a sense of distance in a vast outdoor scene
The following video may be watched in its entirety, paused and followed step-by-step, skimmed our jumped through, or skipped altogether, depending on your familiarity and comfort level with getting from the 'START' to the 'GOAL'.