Ph2M

From Phenomena to Model

Supported by the California Subject Matter Projects 

Ready to explore phenomena with computer science? CSUN is hosting a virtual workshop this summer to explore how to do this in middle and high school science classes. 

When:  June 17-20 from 9am-3:30 pm each day

Where: Virtually on Zoom

Workshop Agenda

Thanks to all the (250+) teachers who have responded about this workshop. We selected a small number we can fund, and we will be posting recordings of the sessions for anyone who wants to follow along.

Phenomena

Anything that happens in the world can be considered a phenomena. Science seeks to explain phenomena through a variety of means including research, thought experiments and modelling. In science classrooms we use phenomena as a way to explore key topics and concepts. For example, we examine the phenomena of earthquakes as a way to explore concepts of waves, energy transfer, elasticity and stability of structures.

Models and Modeling

Models are an important tool for science ...

Modeling takes many forms. We build models, draw models, create equations, define relationships and construct simulations. Defining models through mathematical or computational forms has the advantage of precision and test-ability. 

Phenomena 2 Model

The central goal of the Ph2M project is to provide educational materials that encourage students to investigate scientific phenomena, ultimately leading to the creation of a mathematical or computational model of these phenomena. 


Interested in helping developing the Ph2M curricula?  email us at bfoley@csun.edu

Computer Science in Science

Why focus on computer science, coding and computational thinking in science class?