While not perfect, the Tactical Disk received overwhelmingly positive feedback during playtesting, with players having continuous, positive reactions while both fighting enemies and simply bouncing the disk for fun. My goal was to replicate the feeling of Captain America throwing his shield—bouncing it between enemies in crazy ways before it returns to his hand.To fulfill this fantasy, I implemented a seeking behavior to have the disk target nearby enemies, which made gameplay feel quick and smooth. To support this core mechanic, I also scripted several key behaviors that contributed to its success. Limiting the disk to 3 bounces not only created a clear limit but also added a strategic flow to the gameplay. Lastly, by scripting its return behaviour to account for the Z-axis, I ensured the disk would never get stuck in the environment, providing a smoother and more reliable player experience.Ultimately, the combination of my implementation and the inherent fun of bouncing the disk made for an engaging and highly praised mechanic.