Since the beginning of the project, I wanted to exercise my level design skills. I thought that if I wanted to professionally design levels for a game company, I would need to dedicate time to learning and understanding everything about their game that can influence the level design. So I aimed to practice the process of learning about a game and using that knowledge to design levels that not only meet the game's needs but also elevate the gameplay experience. For this project, I chose to practice designing levels for a third-person soulslike and use FromSoftware's level design philosophies as my design constraints.Researching and analyzing some of the levels in Dark Souls 3 and Elden Ring allowed me to view them through the lens of a level designer. I got to learn, understand, and implement 3 of their main design philosophies: interconnectivity, rewarding exploration, and visual storytelling. As well as applying some of their most famous design tactics, like hiding enemies to ambush players, looping optional paths, and using collectibles to lure players.